Arma 3
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Wrong Line of Work (NO MODS)
   
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Data Type: Scenario
Scenario Map: Stratis
Meta: Dependency
File Size
Posted
Updated
11.117 MB
Feb 23, 2015 @ 6:00pm
Feb 23, 2015 @ 6:21pm
2 Change Notes ( view )

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Wrong Line of Work (NO MODS)

Description


Click here if you want to check the version that needs some mods from the community. (Around 300mb.)




Bain stacked cash up real high in Payday 2, but all his dirty work got him in some serious trouble, enough to make him depart to the ArmA universe.

In this mission, Bain runs a team of up to 16 heisters, ready to do whatever it takes to get to the top of the society's food chain.

Features:

  • Stealth action with a wide range of approaches and possibilities.
  • Customizable equipment to better suit your needs and strategies.
  • Voice acting.
  • Custom sound effects.
  • Immersive and situational music.
  • Up to 16 player cooperation.
  • References to many other known games and classics.
  • Balanced, but not easy, gameplay.
  • A secret cheat for the faint of heart.




Alright guys, your objective is to steal a jet that is being kept on Stratis Air Base for maintenance and testing purposes. It's not going to stay there for too long, and it's being heavily guarded by the Air Base security, a private company and, if things get too nasty, the military. You need to be quick and accurate, there's definitely no room for mistakes here, gentleman.

There are a few things that you need to know before going in.

First, as I mentioned, the military will get involved, given the fact that the alarm system is triggered, and you don't want that. Mainly because they outnumber you, they have more resources and are better trained than you - No offense, by the way.

To prevent that from happening, I have a few cards on my sleeve. So, pay attention, will ya?

The only reliable way of communication between the military base and the Air Base is a communication tower that is being powered by three generators scattered around the Air Base. Fortunatly, I know exactly where they are. All you need to do is hit the three of 'em simultaneously with some explosive charges. Once you do that, you'll have a window of 10 minutes to act freely before the alarm sets off. Just remember that people inside the Air Base will, obviously, be aware of your presence.
Remember to hit them SIMULTANEOUSLY, 'cause if you don't, the system will be able to check for malfunctions and will trigger the alarm in a matter of seconds.
You may also simply kill the guy that is responsible for the security system. His location is right after the entrance to the Air Base through the main road. The problem with this alternative is that the window it gives is a little bit tighter. The security guy is supposed to answer a call every 5 minutes or so. If he doesn't... Well, I guess you know.
Should you be detected before acomplishing any of the above, it will take about 30 seconds to estabilish communication with the security, and the alarm will be triggered.

There is another matter that you should take care of before stealing that jet.

As a safety measure, the military set some Anti-Air sites around the Air Base. You can imagine that the jet won't be of much value if it is tore apart by some heat-seaking missile in the middle of its flight - Not to mention the fact that... You'll die inside it.
What you gotta do is simple: You will go to these sites and destroy the A.A. guns by any means. Please, ensure that you take care of the people around it AND the gun itself. We don't want any surprises.

Also, you don't want to alert these guys before taking care of the communication first. If they detect you, things turn into a mess.

Assuming that you take care of everything - and I know you will - the last step is a piece of cake. All you gotta do is fly that jet, heading south of the island. Once it is confirmed that the jet is free from danger, our job is done.

That's it gentleman. All the important information I could gather is properly marked on your maps. We put a lot of money in this operation, buying weapons, ammo, and equipment. I know - I hope, actually - that you put them to good use.

Once again, I advise against using brutal force. Military forces arrive in the scene in less than two minutes after the alarm is triggered.

Stealth is your best bet. At least, until you take care of their communications.



  • Play this scenario through the multiplayer section to avoid some minor bugs.




[www.freesfx.co.uk] - Sound Effects
[incompetech.com] - Music
[www.overkillsoftware.com]

All of the voice acting and some of the songs belongs to OVERKILL Software
I own no rights of any of the sound effects and songs.





5 Comments
aLi0nsHeart Aug 1, 2015 @ 12:41am 
thanks :)
O Garoto do Phil  [author] Jul 31, 2015 @ 5:27pm 
If I record correctly, it's basically: If (guard is alive AND knowsabout player > x (experimental number)) both for 5 seconds, it triggers the detection, which may trigger several events along the way. :)
aLi0nsHeart Jul 31, 2015 @ 1:19pm 
Awesome mission :D
Which script did you use to make stealth possible?
O Garoto do Phil  [author] Mar 10, 2015 @ 2:44pm 
I'm glad to hear that! :)
Yung Vibes Mar 10, 2015 @ 12:51pm 
damn this was AWESOME