Arma 3
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Terrain Editor Objects
   
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Data Type: Mod, Server
Mod Type: Mechanics
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
File Size
Posted
199.080 KB
Feb 15, 2015 @ 4:45pm
1 Change Note ( view )

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Terrain Editor Objects

Description
Hi!

One month after the release of the full version of Arma3, I am finally finished with a terrain editing suite that will help to create maps until new development tools will be available.

Even after release (assuming it will be an updated version of Visitor), the usage of a 3D ingame editor will be crucial in creating beautiful maps fast and without frustration...

What is in this package:

- 895 Visitor 3 templates containing Arma 3 terrain objects
- Editor Addon to make the (hidden) terrain objects placeable in 2D/3D Editor
- Custom Import Objects Script for Visitor 3 which automatically corrects the floating/submerge bug of most terrain objects
- World Tools templates
- Roadpainting source files for Global Mapper
- Ready to use example missions and a batchfile to easily access ingame 3D-Editor plus a tool which converts the 3D editor output format *.biedi to Visitor 3 importable *.csv
- a manual on how to use all these tools (basic terrain editing knowledge necessary)

Known Bugs/ToDoList in V1:

• Placing (big) objects on slopes might look odd at certain spots – so if you feel you have to improve the script, just open it and adjust the height values that are added/subtracted.

• Pier elements and big rocks import height might have to be adjusted in certain cases, because their placement doesn’t 100% match the heightlevel displayed in 3D editor afterwards ingame. It is quite hard to determine where the actual waterline is
supposed to be (and what value to add) when placing these huge models (30m+ height!). My advice for now: manually re-adjust height in Visitor or try-and-error with the values inside the import scripts.

• Pictures and correct measurements for all World Tools Templates

• Due to the use of placeholders, buildings are not yet correctly represented on in game map


________________________________________

All these Things belong to ZeroG i just wanted to keep èm up to date
17 Comments
Wolf Nov 1, 2017 @ 1:26am 
error 1 : []:´ bin/config.bin/CfgPatches/ZGM_ARMA3_TerrainEditor []bjects/´not an array

error 2 : zgm_arma3_terraineditorobjects\icons\signs.paa.
Wolf Nov 1, 2017 @ 1:08am 
Since I always get error messages in the Eden Editor, I wanted to take it out. Now I can not edit my stand in the editor because this mod is missing. I would like this to be resolved as soon as possible. I do not want my comunity on the Severer getting this message when joins!
realKludo Jun 13, 2017 @ 4:50pm 
Hello, I was curious if there is a way to get the error messages fixed? It says some things are missing, like textures. Any info would be appreciated thank you.
👁️‍🗨  [author] Nov 10, 2016 @ 1:22am 
No Problem :D Yes been busy last months but i will work on this mod again so maybe in the near future!:steammocking:
GhostSpartan117 Nov 10, 2016 @ 1:19am 
Ok thanks for responding! Very fast respond time :) If you do find a way, please tell me :D
👁️‍🗨  [author] Nov 10, 2016 @ 1:18am 
No, u cant place roads :/ Im sorry havent figured a Way out to do this!
GhostSpartan117 Nov 10, 2016 @ 1:14am 
Are you able to add roads with this addon? Really trying to find a way to place roads on a pre-existing map :/
Shap_NZ Sep 28, 2016 @ 10:10pm 
Information added as an operating manual would be ideal
Lauren Marie Sep 5, 2016 @ 11:36am 
How in the hell do you get this tool to work?
Wobbel Nov 19, 2015 @ 6:46am 
very good :)