Garry's Mod

Garry's Mod

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Alligator's Trash Map Pack
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
25.006 MB
Feb 11, 2015 @ 6:41am
1 Change Note ( view )

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Alligator's Trash Map Pack

Description
There you have it: a small selection of Work-in-progress maps I either abandoned a long time ago,maps were just test maps, or maps that I might get down to someday and finish them.

WARNING:
Following maps have been gathering dust in a forgotten folder for a couple years now, Some of them rely heavily on custom content that either can, or can not be obtained from dem internetz and is long gone. Some maps will have ERROR signs where custom props would be, some maps might have missing textures.
=========Pretty much all maps require HL2EP2 to work.===========
Addons that might decrease the ammount of errors you get:
CrazyBubba's HL2 Beta model pack (most HL2 Beta model packs should work)
Foliage pack 1
Foliage pack 2

You will definitely still see errors on some maps even with those addons. Most models I used come from third party mods (which I don't want to release as I'm not the creator, and even if i'd want to release my whole collection of models, it would take up around 3GB)

Maps included in the pack:
*combine_base1 (trash(will not work on it anymore),test compile of some sort of physics contraption, really buggy, missing models)
*combine_core_prefab (prefab/test compile, prefab of a combine reactor, uses HL2 Beta models(?))
*combine_prefabs (trash, test compile of a collapsing walkway)
*gm_bunker (postponed(will work on it someday), partially completed map of an underground bunker, working elevators, spawn in a wall (sorry :C))
*movie_outlands (trash. map meant for SFM, ugly, uses large ammounts of custom foliage models, will create errors, uses HL2 Beta models)
*oc_oxgen_1 (trash, ugly, map meant for Obsidian Conflict mod, missing models, uses HL2 Beta models)
*oxgen_generator (prefab/trash, uses HL2 Beta models, fullbright, causes deafness, test compile of an air exchange reactor)
*sewer_warehouse_1 (trash, test compile of a small sewer with a warehouse in the middle)

If you wish to finish/fix any of the maps described as trash, let me know. I'm uploading these just because I thought some people might be intrested in finishing/using some parts of them. It would be a shame to simply throw them away.
20 Comments
Emir_pasha707 Jul 18 @ 12:10pm 
good
Veny Jun 9, 2023 @ 9:46pm 
this is a good map
Mumbles Sep 19, 2022 @ 1:32pm 
Perfect
Punished Obesity May 27, 2018 @ 1:42pm 
do you think you may continue working on some of theme or are they here to rot on the workshop
Bohij Jan 21, 2017 @ 12:04pm 
Do you think you could make an active nondamaged version of the combine core?

(The coreball is coordinate sensitive)
AsG_Alligator  [author] Dec 18, 2016 @ 12:09pm 
All except of gm_bunker are in other category.
Gears Dec 17, 2016 @ 6:30pm 
the prefab of the walkway has great potential! i made a small npc battle around it, and it turned out great (main point of the battle involved the walkway killing everyone >:D)
Guardianofsunshinee May 4, 2016 @ 11:25am 
you should especially complete the combine stuff! There are lterally no maps like them
Guardianofsunshinee May 4, 2016 @ 11:22am 
you make great stuff
Guardianofsunshinee May 4, 2016 @ 11:21am 
wish these could be complete