Warlock 2: the Exiled

Warlock 2: the Exiled

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Warlock 2 Overhaul v1.01
   
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190.865 KB
Jan 22, 2015 @ 9:56pm
Feb 6, 2015 @ 12:01pm
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Warlock 2 Overhaul v1.01

Description
Warlock 2 Overhaul rebalances many aspects of the game as well as adding new content. Requires Spells and Naga DLC.

NOTABLE CHANGES:
Naval units buffed and upgradable
Temple units balanced
Shrines and temples made much more interesting
Forts and magic towers strengthed
Helia units can now be enchanted
22 New Spells
38 New Artefacts
22 New Artefact elements
18 New Improvements

New in Version 1.01:
Naval units buffed and upgradable
Added new and balanced old great mage improvements
Slightly buffed foundry, silver mine, and gold mine
Popular Discussions View All (2)
1
Jan 26, 2015 @ 7:24am
Version 1.00
Reat
0
Feb 6, 2015 @ 12:03pm
Version 1.01
Reat
20 Comments
Aquiles Sep 4, 2016 @ 12:55am 
Hello, I downloaded the mod but it doesn't work. In the Main Page, under Mod Info, it says Mod download completed, but Mod Icon download error. I didn't begin a game yet but I am pretty sure it is not working because Researcher is still +3, Charismatic 4 points, etc. What can I do?
Chumley Jan 10, 2016 @ 4:54am 
I realized I never commented here before and thought it was time to offer a great big "Thanks!"

This mod largely inspired Renaissance Mod . There are even a few changes in Renaissance that are a direct homage to your work here.

So thanks for creating such a comprehensive and game-advancing mod, Reat. This mod extended my interest in the game and gave me an idea of what was possible in terms of modding. Without this mod, Renaissance probably wouldn't exist.
mturkhan Aug 6, 2015 @ 2:30pm 
Very well thought-out mod, I like the new "scarab" summoning spells.
sarouman Mar 12, 2015 @ 4:13am 
I would like to try but i don't have the DLC spells :/
Shidan Feb 22, 2015 @ 3:53pm 
BTW, I've noticed there seems to be a hardcoded limit (220) to the number of spells in the game. And this mod gets fairly close to the limit, maybe 10-15 more spells can be added. This can cause problems when used with any other mods that add spells.

Just a warning that you should be careful when adding more. :)
Murashi Feb 12, 2015 @ 9:26pm 
I seem to be having an issue, late in the game. I have all of the available spells learned, but it keeps prompting me to learn a new spell, which there aren't so I'm stuck now.
buzzshiza Feb 8, 2015 @ 8:57pm 
This is exceptionally well done, and really adds to the game experience in so many ways. I especially like all the improvements to the Shrines and Temples. Makes the 'choosing a diety' much more interesting. Thank you for all your hard work. Cheers!
Muad'Doobie Feb 1, 2015 @ 11:55pm 
Wow, people, this mod is a must-have. It makes so many buildings and spells unique and choosing what to build or research next a tough decision.
Vrotki Jan 28, 2015 @ 3:14pm 
this. sounds. awesome. Also, I would like some divine units for nagas, I really like armies of divine troops.
Grog Jan 28, 2015 @ 12:01pm 
I'd like to try it out but it says i need the spectacular spell DLC