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aim_deagle5_2015
   
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Mode de jeu: Classique
Mots-clés : Map
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1 janv. 2015 à 16h42
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aim_deagle5_2015

Description
Direct port of the original cs_deagle5

All dimensions and spawn points are exactly the same.

The only difference is a slightly higher catwalk so you can still crouch under it with CS:GO height differences.

Textures are as close to the originals as I could find within CS:GO without making new ones.
6 commentaires
SPIDERVANSH 23 juin 2020 à 13h41 
PLEASE MAKE THE MAP A LITTLE BRIGHTER
de  [créateur] 8 févr. 2015 à 22h24 
Also just released an update to my other map Chemical . Check it out as well! http://steamcommunity.com/sharedfiles/filedetails/?id=366224226
de  [créateur] 8 févr. 2015 à 16h43 
Just released a new map the other day. A defusal map called Decommission set in an old mountain base that is being decommissioned. Check it out and give feedback please! http://steamcommunity.com/sharedfiles/filedetails/?id=388224593
sion gaming 10 janv. 2015 à 23h33 
Thank you so much =)
de  [créateur] 10 janv. 2015 à 23h26 
for aim_dust_2015 I had to add a "game_player_equip" entity and then manually add a couple of keys/values with "SmartEdit" off to give the player armor and knife only at the beginning. Also have "Strip all weapons first" checked in the flags.

"weapon_knife" "1"
"item_assaultsuit" "1"


It's actually very similar in this deagle5 also just with an additional

"weapon_deagle" "1"


Here's a screenshot of the game_player_equip class info I have on aim_dust_2015.
Just don't forget to also check the strip weapons first flag also :)

http://imgur.com/pKHJbVp
sion gaming 10 janv. 2015 à 16h00 
Hi there, I'm commenting on here about your other aim map, aim_dust_2015. I'm commenting on here because I assume you get a lot of comments on that and wouldn't have time to look at them all. I'm making an aim map of my own and i want to know how you got your aim dust map to spawn you without a pistol. btw, I really liked aim_dust_2015