Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
32 ratings
Decommission
   
Award
Favorite
Favorited
Unfavorite
Game Mode: Classic
File Size
Posted
Updated
18.434 MB
Feb 6, 2015 @ 8:52pm
Mar 4, 2015 @ 3:26pm
6 Change Notes ( view )

Subscribe to download
Decommission

In 1 collection by de
CSKC Test
1 item
Description
A defusal map set in a mountain base that is in the progress of being decommissioned.
Popular Discussions View All (3)
12
Feb 27, 2015 @ 4:35pm
Issues and bugs
de
1
Feb 27, 2015 @ 1:35pm
Soundscape and displacements
de
0
Feb 11, 2015 @ 1:45pm
Smokes and other competitive aspects!
de
60 Comments
Dr. Heavy Pootis-Man May 16, 2023 @ 7:55pm 
Decommission 2? For Source 2?
de  [author] Mar 16, 2018 @ 3:15pm 
Thanks for the kind words! The map isn't really finished in my opinion, though. It could still use detail passes and layout adjustments. But it's 'finished' as far as I am concerned for now.

My main inspiration was to learn more about Source mapping and then for the next map to take it further again. I had ideas for a single player mod of HL2 I eventually wanted to make but just don't have the time to learn more and make the mod!

If you want inspiration to finish a map, make a build log from the start and let the community see it from start to finish. Get feedback as you go. Get encouragement from the community as they see iterations. You'll want to finish the map for them. I never did this properly (other than through Steam workshop). Take a look at mapcore and other websites. Although, it can be quite intimidating seeing all the amazing levels people are making!
Dr. Heavy Pootis-Man Mar 14, 2018 @ 8:42pm 
xD I have to say, this is a work of art. I look at this map now comparing to a couple of years ago with the fog and it's beautiful. I look at my own maps and nothing good I suppose, where did you get inspiration to finish a map??
de  [author] Mar 14, 2018 @ 8:33pm 
Unfortunately, I haven't opened Hammer in a very long time :)

I don't even play CSGO that much anymore. Just a couple random games a week if that. Still waiting on that full Source 2 port (that will never happen hah). It's Half-life 3 all over again!
Dr. Heavy Pootis-Man Mar 14, 2018 @ 7:15pm 
still updating? :o
Dr. Heavy Pootis-Man Sep 13, 2015 @ 3:43pm 
I rememeber wen dis map had fog ( ͡° ͜ʖ ͡°)
Dr. Heavy Pootis-Man Sep 13, 2015 @ 3:42pm 
( ͡° ͜ʖ ͡°)
Yeah.
de  [author] Sep 13, 2015 @ 3:21pm 
I have been busy with a lot of other things so hadn't worked on the new map much within Hammer. I had been doing some design ideas and even some modeling/texturing on some props for the map, though. However, sometime recently, someone released a map with a very similar theme to my idea so I am now scrapping the idea altogether. I have been busy with other stuff so it is not a huge deal. I'm doing some work on other things for now and will be coming back to CS:GO when and if CS:GO gets a Source 2 port :)
Dr. Heavy Pootis-Man Mar 5, 2015 @ 2:11pm 
Source 2 sounds way more simpler + keep me in touch with your next map :D
de  [author] Mar 4, 2015 @ 5:54pm 
I am in the planning phase of my next map that I am hoping for it to be being very detailed like current maps are expected to be. It will have a lot of custom textures and models so expect a long release schedule! It also has pretty unique setting that I haven't seen before in any map.

As much as I love the competitive side of the game, this next map is going to be a hostage map instead of defusal though :P

I have learned a LOT in my past couple released maps (and the stuff in before and in between that wasn't released), and I am hoping my next map will be much better than my previous two released maps.

Thanks to those that have provided feedback that has helped tremendously and I hope you continue to provide feedback on my next map!