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then, you can place the hexahedron on the furthest tip wall connected to the ledge sticking out into the level, and use that as a start to jump over to the other taller wall in the middle of the level
at that point, you can do a bit of wall parkour from there, onto the castle walls at the edge of the level, and over the barrier to the gray sigil, and restarting the level to get out
then, use 2 other connectors you get to both transmit the red beam and block the moving blockers on both the left and right sides of the level closest to the blue receivers, with the last connector right in the middle of the level up against the wall with the hole to the blue transmitter at such an angle where the beam never gets blocked
the red beam connector on the side with the red receiver should also be at an angle to connect to the red receiver as well
a bit hard to explain without a picture, but it exists
It's a bit easier and faster if you happen to do "Merry Go 'Round" first.
In fact, there are 4 endings. For the second (Ascension), you have the same ending, but there is an additional element for more trouble in perception of the simulation meaning (in my point of view).
For activate this, you need to go wold B, door 7, at right in desert, there is a tool on rock near the main wall, you can use it behind the dune with the small statue, just in front. Do that you can (with tool), and go finish the game like for ascension (tower lvl 5, stair, end in sky. You'll see the difference a the end of cinematic.
Enjoy :)
It's not really one more end, but an alternative for the second.