The Talos Principle

The Talos Principle

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The Talos Principle World B Puzzle Guide (text only, no stars)
By NoMercy Rider
Need some help on that pesky puzzle in World B but don't want to sit through a 30 minute video? Here is a text only guide that will give you enough information to solve all puzzles, but you will still need to figure out a few things by yourself.
   
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Introduction
I have officially released all planned text walkthroughs for The Talos Principle. If you have recommendations for future guides, I would love to hear it! As always, if you find a particular description that is confusing, let me know in the comments. I am always looking for ways to improve these guides.

Lots of folks like to watch video walkthroughs, but I prefer text-only guides to quickly search through and also allow me to figure out some parts for myself. I hope there are others like me out there. In later revisions, I may come back and take screenshots of the completed puzzles for particularly difficult challenges.

Final Guide List:

http://steamcommunity.com/sharedfiles/filedetails/?id=354777976
http://steamcommunity.com/sharedfiles/filedetails/?id=355116461
http://steamcommunity.com/sharedfiles/filedetails/?id=355579339
http://steamcommunity.com/sharedfiles/filedetails/?id=356434276
http://steamcommunity.com/sharedfiles/filedetails/?id=356944004
Level B-1
Window Through a Door (Yellow)

When you come to the first connector (A), pick it up and bring it close to the right-hand wall of the beam blocker hallway. Target the transmitter and place the connector such that it lines up with the right-hand wall, while also having a good LoS through the narrow window and energy gate beyond. Down the beam blocker hallway, take a left to pick up connector B. Connect it to connector A and the receiver for the energy gate. If done correctly, you should have a few second window to enter the gate before a beam blocker stops the transmission. When you have an opening, go into the small room and pick up connector C and leave again. Staying as close to the open energy gate as possible, target the receiver and connector A through the window. You should now be able to pick up connector B without shutting down the gate. With connector B in hand, continue through the puzzle until you come to another hallway with a receiver. If you positioned connector C correctly, you should get LoS to both connector C and the red receiver. Connect them now and collect the yellow Sigil on the other side.

Third Wheel (Yellow)

Pick up one connector and target the red transmitter and receiver, place the connector as close to the far wall as possible. With the gate open, pick up the next connector and target the blue transmitter and receiver. If the first connector was placed correctly, you should be able to place this second connector anywhere without beams crossing due to an elevation difference. Once the blue gate is opened, pick up the final connector and place it on the pressure switch to collect the Sigil.

Road of Death (Yellow)

Alright, this one can be tricky if you don't know the box stacking mechanic. First, pick up the jammer and disable the mine. While the mine is disabled, pick up the box (cautiously avoid the turrets) and walk over to the mine. You should see a box ghost shape on top of the mine. Drop the box to place it on top of the mine. With that out of the way, un-jam the mine and watch the mine carry the box through the battlefield. When it reaches the other side of the turrets, jam it one more time to lock it in place. Now go up the ladder on the left side to walk past all the turrets. When you get to the other side, pick up the box off the mine and place it on the pressure switch to unlock the Sigil.

Over the Fence (Yellow)

Really simple puzzle. Pick up one box and place it on one side of the fence protecting the jammer. Pick up the other box and with it in hand, jump onto the first box and jump over the fence. Now place this second box on the other side of the fence (to help you get yourself back out). Now pick up the jammer, hop over the fence, and jam the energy gate to get the Sigil.

Something About a Star (Yellow)

This one requires critical connector placement. Pick up the connector and target the blue transmitter and receiver. Walk towards the energy gate protecting the star. You should place the connector such that the beam travelling to the receiver just barely misses the left-hand pillar. If done correctly, the beam blocker will cross the path only once in its patrol and you will be given a 1 second window to run through the gate. Pick up the Sigil while you still can.
Level B-2
Moonshot (Yellow)

When you reach the fan and the box on the pressure switch, pick up the box and place it on top of the fan. Now pick up the connector, target both the red transmitter and receiver (you may have to walk around the puzzle to get both targeted), and place the connector on top of the box. Now walk towards the energy gate and pick up the second box, place this on the pressure switch. The connector should establish LoS and unlock the gate to the Sigil.

The Tomb (Yellow)

Walk through the disabled energy gate, pick up the jammer, and disable the next energy gate. Find the connector in the next room and use it to "officially" unlock the jammed energy gate by connecting the transmitter and receiver. Pick up the jammer and disable the next energy gate. You will find another connector in the following room. Repeat the same process as before to free the jammer. Use the jammer to disable the final energy gate and collect the Sigil.

Man On The Moon (Yellow)

Pick up one of the fans and place it in either fan receptor (both work the same). Place the box right in front of the fan and step on the associated pressure switch to send the box flying to the other side of the wall. Now pick up the other fan and place it on the same pressure switch to activate the fan permanently. Stand in front of the fan to send yourself flying to the other side. Once on the other side, place the box on the pressure switch to unlock the Sigil.

Higher Ground (Red)

MESSENGER HINT: The central jammer can go with you.

Alright, this puzzle will require some tricky juggling of three different jammers, with two of them being blocked at the front end of the puzzle by the purple gate. First, pick up the jammer located on the elevated platform near the entrance. See the two mines on the far right patrolling synchronously? Disable one of the mines until they become fairly distant apart. This will come in handy later. Once that is done, target the energy gate slightly to the left of the jammer within the puzzle itself. Next, pick up the other entry jammer and position it on the other elevated platform and disable the energy gate protecting the keys. Now walk into the puzzle and pick up the keys. Go back to the first jammer and disable the energy gate slightly to the right of the jammer within the puzzle. Now go into the puzzle, pick up the jammer and walk through the recently disabled gate.

Using the narrow window inside, throw off the synchronicity of the two mines within this hallway. Bring the jammer back to the main area and drop it for now. Go back to the entrance and use the two jammers to disable the two energy gates along the left side of the puzzle that are nearby one another. Go back inside the puzzle pick up the third jammer, and jam the second disabled gate from the INSIDE to make that jammer redundant. Return to the entrance, pick up the redundant jammer and now target the energy gate on the far right of the puzzle near the two mines. Go back into the puzzle, pick up the jammer, open the locked gate, and disable the next energy gate. All that follows is avoiding the two pairs of mines and the Sigil will be at the end of the hallway.
Level B-3
Sunshot (Yellow)

Place one box in front of the fan and then step on the pressure plate to send it over the wall. Repeat with the second box and then climb up the ladder to the other side. In the next area, place only ONE box in front of the fan and send it over the following wall. Place the second box on the pressure switch to permanently turn on the fan. Then step in front of the fan to send yourself over the wall. Place the box on the pressure switch to unlock the Sigil.

Blown Away (Yellow)

Pick up the connector from the pressure switch, target the transmitter and the receiver located below the box and fan. Step on the pressure switch yourself to deactivate the energy gate and wait until the receiver fills up and blows the box down from the ledge. Pick up the box and place it on the pressure plate. Now use the connector to target the receiver guarding the Sigil and pick it up.

Eagle's Nest (Red)

MESSENGER HINT: Drop them from above.

Pick up one box and walk on the other side to the fan. While still holding the box, walk in front of the fan to be blown airborne. While soaring over the enclosed area, drop the box into the area below. Repeat this process for the second box. Once that's complete, climb the ladder into this inner area. See the small gap between two stairs? Stack the two boxes, one on top of the other in this small gap. When that is complete, use the stairs to jump onto the second box. If done correctly, you should block the beam to the fan. When the fan gets disabled, quickly rush down the hallway before the fan reactivates. Pick up the Sigil and move onwards.

Whoosh! (Red)

MESSENGER HINT: Use the fan to jump on two boxes to block blue ray.

Take a right at the puzzle entrance and pick up the first fan you encounter. Turn around and place the fan in the receiver on the opposite wall. Continue down the hallway and you will find a box trapped in a small room. Go a bit further around a corner and you will find a fan. Detach the fan from this location. Attach the fan to the receiver right next to the trapped box and the box will blow out. Pick the fan back up and go to the main area. Place the fan on the receiver on the ground right below the red beam. Jump into the fan and you should block the beam. When the fan turns off, quickly run down the hallway and pick up the fan before it turns back on. Place this fan on the corner wall near the blue transmitter. Pick up the fan from the floor and move it to the other floor receiver. Take the two boxes and stack them right next to the floor fan such that they are directly under the blue beam. Jump into the fan and then jump onto the top of the boxes. You should be blocking the blue beam. When the fan shuts down, jump into the fan tucked in the corner. If done correctly, you should be propelled through the puzzle to the entrance of the disabled fan. Quickly run down the hallway before the fan reactivates and retrieve the Sigil.
Level B-4
Self-Help Tutorial (Green)

Hit the recorder to start the recording. Walk over to the pressure plate and stand on it for several seconds. When you feel like you've given yourself adequate time, return to the recorder and stop the recording. While the recording is replaying, run through the energy gate while your ghost is standing on the pressure switch and hit the wall switch to permanently disable the energy gate. Repeat the process for the second pressure switch / energy gate to reach the Sigil.

Double Plate (Green)

Hit the recorder and stand on the left switch for a few seconds, then move over and stand on the right switch for a few seconds. Go back to the recorder and stop the recording. While your ghost is moving through the replay, you may move through the energy gates as he opens them for you. The Sigil is at the end of the double gates.

Wrap Around the Corner (Red)

MESSENGER HINT: You can connect to the recorded one.

Start the recording and pick up the connector, target the transmitter, and place the connector in the same spot it was. Wait several seconds to give the replay ample time, then go back and stop the recording. While the recording is playing, pick up the connector, walk towards the energy gate, and target the blue receiver and the ghost connector to open the gate to the Sigil.

Redundant Power Supply (Red)

MESSENGER HINT: Two guys can block two rays.

Hit the recorder and then stand on the pressure switch guarding the box for several seconds, then stop the recording. During the replay, go through the energy gate and pick up the box. See the two notches in the short wall that the two blue beams pass through? Place the box in front of either one of these. Hit the recorder again, pick up the box and move it to the OTHER notch in the wall. Hop on the box and stand there for several seconds, blocking the blue beam. After that is done, go to the pressure switch in front of the fan and stand on the switch for several seconds. Once that is done, stop the recording. During the replay, hop onto the original box location. If done correctly, both versions of yourself will be blocking both beams. When the ghost rushes to stand on the pressure plate, follow him and run through the energy gate before the fan reactivates. The Sigil is yours to grab.

A Box Up High (Red)

MESSENGER HINT: The red can pull itself up.

Pick up the connector and target the blue transmitter and the two energy gate receivers simultaneously. Pick up the connector in the further courtyard and place it on the pressure switch near the blue transmitter. Pick up the third connector and then use the second and third connectors to bring a blue beam into the further hallway and then up into the blue receiver powering the fan. Place one of the connectors back onto the pressure switch and then put the box on top of the dead fan on the ground. Pick up the other unoccupied connector and target the red transmitter and the receiver powering the floor fan. Place the connector on top of the box and watch it rise above the puzzle. Pick up the connector on the pressure plate, return to the furthest courtyard, and target the elevated connector and the receiver protecting the Sigil. Puzzle complete.

The Right Angle (Red)

MESSENGER HINT: Synchronize the mines.

Pick up the connector and bring it to the left side of the counsel board and target the transmitter/receiver to completely bypass the beam blocker. Head through to the next area, pick up the box, and return to the first beam blocker. Use the box to trap the beam blocker in a tight location. With that done, relocate the first connector (targetting the same transmitter/receiver) to the other side of the obstacle. You want to place the connector as far as you can to get adequate LoS into the dual beam blocker area. Pick up the second connector and face the energy gate, hug the wall to your right, near the path of the first beam blocker. If you positioned the first connector correctly, you should be able to target the first connector and the receiver to the Sigil gate. You will notice that the first beam blocker doesn't even cross the beam's path, so you only have to worry about the second beam blocker. You should have a narrow gap to dash through the opened gate to collect the Sigil.
Level B-5
Slightly Elevated Sigil (Green)

Pick up the connector and use it on the transmitter and receiver to unlock the second connector behind the energy gate. Place the unlocked connector on the pressure switch, pick up the box inside, and place it on the fan on the floor. Pick up the second connector, target the transmitter and the receiver right by the fan, then place the connector on top of the box. Now pick up the first connector and power up the fan using the blue receiver. Once the fan is powered up, pick up the connector on the ground, walk to the sigil, and target the connector in the air and the final receiver to unlock the Sigil.

Me, Myself and Our Two Jammers (Red)

MESSENGER HINT: Jam the first turret from the second plate.

Pick up the jammer and disable the turret from over the fence. Now start the recording and stand on the pressure switch for several seconds. Go back to the jammer pick it up and stand on the pressure switch again, while the energy gate is disabled, jam the turret in the far distance. Leave the turret jammed for plenty of time, then stop the recording. During the replay, pick up the jammer (a ghost will remain that keeps the turret jammed) and walk through the first energy gate when the ghost opens it. Place the jammer on the second pressure switch and walk through the second energy gate. Wait for the ghost to jam the second turret and rush down the hallway to collect the Sigil.

The Four Chambers Of Flying (Red)

MESSENGER HINT: Forget the connector.

Pick up the box and place it on the left fan and step on the pressure switch to send the box flying. Go to the far right and climb the ladder and place the box on the pressure switch to unlock the jammer. Remover the jammer, place the box on the other pressure switch, jam the energy gate from the other side, and bring the box back to the main area. Now place the box on the right fan, then place the jammer on top of the box. Step on the pressure switch to send them both flying. Climb the ladder behind the left fan, pick up the jammer, and disable the last energy gate to collect the Sigil.

ALTERNATE SOLUTION: Once you have the jammer, you can disable the tall energy gate protecting the Sigil by aiming above the metal fence. At this point, you simply have to climb the ladder into the final courtyard to grab the Sigil.

Behind the Iron Curtain (Red)

MESSENGER HINT: The plate by the red source is a bit higher.

Pick up the connector and place it on the pressure switch to the right and place the box on the nearby pressure switch. Use the connector to unlock the second box and bring everything back to the main area. Place the connector on the other switch in the main area, then place one box on the dead fan on the floor and the other right next to it. Pick up the connector, target the red transmitter and the receiver powering the fan. Using the ghost image, place the connector on the same pressure switch. Quickly run over, pick up the second box, and jump on the box before the fan powers on, then jump onto the higher ledge and pick up the box behind you. Bring both boxes down into the courtyard below and place them on each pressure switch.Pick up the third box and place on either one to create a stairstep. Pick up the connector and climb the stairsteps onto the ledge. Grab the high box behind you and bring both to the main area. Now that it is no longer needed, pick up the fan and place it on the right pressure switch. Bring a connector and target the red transmitter behind the energy gate and the red receiver right across from it, place the connector on the pressure switch directly in front of the transmitter. Pick up the last connector, target the blue transmitter and receiver, and place it on the remaining pressure switch to unlock the Sigil.

Alley of the Pressure Plates (Red)

MESSENGER HINT: Is the fan holding a plate?

First thing to do, pick up the connector and immediately place it back on the pressure switch to break the beam connection for now. Turn on the recorder and don't do anything for plenty of time (you will need this window of time during the replay). Then pick up the fan and place it on the next sequential pressure switch after the box. Pick up the connector and place it on the following switch. Finally, stand on the last pressure switch yourself and remain there for multiple seconds. Return to the recorder and stop the recording. During playback, pick up the box and place it on top of the dead fan. Next, pick up the connector, target the blue transmitter and the two receivers (one powering the fan and another protecting the Sigil) and place it on top of the box. Now wait for your ghost to open all the energy gates and enter the final area. The energy gate to the Sigil should now be unlocked.

ALTERNATE SOLUTION: (credit - Sangheili) To make things simpler, you can head to "Me, Myself and Our Two Jammers", pick up the jammer, and disable the first energy gate in "Alley of the Pressure Plates" (by targeting across the large hub area). This allows you to complete the puzzle with one less item.
Level B-6
Just Doors and Windows (Yellow)

Walk completely straight ahead until you reach a connector (A). Pick it up and use LoS to target the transmitter and the only visible receiver. Place the connector as close to the receiver as possible. In the unlocked area, pick up the connector (B), target the previous connector (A) and nearby receiver. Pick up connector C and walk close to the receiver powered by A. Target connector A and the currently unused receiver in this courtyard. Pick up connector B and walk through the unlocked energy gate. Using the nearby window to maintain LoS, go as far backwards and target connector C. Pick up the final connector and walk to the window near the final receiver. If you've lined everything up correctly, you should be able to target the previous connector and the Sigil protecting receiver.

Crisscross Conundrum (Yellow)

Use connector (A) to unlock the red energy gate. In the following area, pick up connector B, target (A) and the next energy gate. Do this again with connector C in the following area. Pick up connector D and bring it back to the main area. Working backwards, repeat this with B and C. Use any connector to target the blue transmitter and receiver. This will be the most direct beam. Using the three other connectors, direct the red beam AROUND the column that the blue transmitter is mounted on. Using efficient LoS, it is easily achievable with three connectors. Once the third target connects to the red receiver, the Sigil will be unlocked.

Egyptian Arcade (Red)

MESSENGER HINT: Wits, patience and timing are worth more than plain hastiness.

Alright, this puzzle requires really tricky timing and maneuvering. First pick up the jammer to the left. When you reach the hallway with two mines, you need to wait until the first mine clears into the larger area and jam the second mine. But the jammer needs to be placed in the path of the first mine. Go down the hallway, pick up the second jammer and bring it back to the energy gate. The hallway past the energy gate is too narrow to avoid a mine. Have both jammers at the ready.

Open the energy gate with a jammer (place the jammer close to the gate). When the mine clears the door, quickly enter and jam it from the other side. Pick up both jammers quickly to shut yourself into the hallway before the mine returns. Now that this part is done, use one jammer to open the next gate and the other jammer to disable the next mine. Go through and pick up the keys. Pick up the jammer targeting the gate to keep the mine locked in there. Use the same process you used to get in the hallway to get back out. Bringing both jammers out and trapping the mine back in the hallway by juggling the two jammers. Open the locked gate and use the jammers to disable the two turrets directly across from you. Then carefully hug the wall to your left and sneak under the third turret. Round a couple corners and you will find an on/off switch. Flip it and collect the Sigil without risking your life.
Level B-7
Bouncing Side by Side (Yellow)

Pick up the connector and connect to the energy door on the right to unlock the second connector. The trick for this puzzle is to have both connectors target the receiver being blocked by the two mines. Pick up one connector, target the receiver, and place it in the hallway such that it blocks the path of one of the mines. Pick up the other connector and target the previous connector, transmitter, and receiver. Place it such that it has LoS to all three targets. With luck, you will have one mine that wont bother the beams and one that will occasionally shut the gate. When the gate is fully opened and mines are not nearby, pick up the connector in the hallway and quickly run through the gate. Place the connector on the pressure plate to unlock the Sigil.

Big Lump of Mine (Yellow)

Pick up one box and place it next to the ledge on the right. Pick up the other box and staircase jump onto the ledge. You should see one mine come pretty close to the ledge, drop the box on top of the mine when it comes close. Turn around and pick up the other box from the ground. Jump on the mine and enjoy the ride, you will notice another mine come close to you and then make its way to an elevated platform. Drop the box on this mine and then jump onto it. Before moving onward, pick up the box from the previous mine, and then jump onto the platform. Place the box on the pressure switch, and while standing on the platform, pick up the box from the mine. Place the box before the final ledge to reach the Sigil.

Whole Lotta Jamming (Red)

MESSENGER HINT: Don't forget the first jammer.

Take a left directly beyond the counsel board and continue down the hallway. You will find a jammer in a courtyard to your right. Pick up the jammer, return to the counsel board, and jam the energy gate nearby to pick up some keys. See the two mines patrolling a hallway and a window nearby? Jam one of the mines to throw their synchronicity off. Then jam the nearby energy gate to gain access to the hallway. Carefully make your way past the mines and take the left. Unlock the door and walk through, now comes the really tricky part. A mine will patrol down the hallway into the open area and go back. When the mine is in the open area, quickly rush down the hallway, pick up the jammer, and return to the open area before the mine has a chance to get back. You can place the jammer in the mine's path to give yourself some extra buffer time. This may take several tries. Whew!

With jammer in hand, head back to the double mine hallway and jamb the disabled energy gate from the other side. Head down the hallway, avoiding the mines, pick up the other jammer, and return to the other side. Use the two jammers to juggle through the two energy gates near the double mine hallway to unlock a THIRD jammer. Okay, now use the three jammers to juggle past the single mine in the narrow hallway, through the double energy gates, and return to the starting area. There is an energy gate to the right of the Counsel Board. Juggle through this energy gate and the gate immediately after it. You should have two free jammers to disable the two turrets in the courtyard and grab the Sigil.

A Fan Across Forever (Red)

MESSENGER HINT: When in doubt jam it.

Head right, pick up the jammer, and place it on the pressure switch to activate the fan. Jump in the fan and jump onto the opposite ledge. Head down the stairs, pick up the connector, and return to the fan. Remove the jammer from the pressure switch. With connector in hand, target the red transmitter/receiver and place it on the pressure switch to kill two birds with one stone. Pick up the jammer and head back to the area where the connector was located. Jam the energy gate and pick up the box and return to the main area with both the box and jammer. Take the jammer through the unlocked energy gate and jam it from the opposite side. Pick up the connector, head through the gate, then target the blue transmitter and blue receiver (through a currently locked energy gate). Pick up the jammer and disable this gate to complete the blue beam and unlock a second connector.

Bring the second connector to the end of the puzzle, target the red receiver, and place it here for now. Go back and bring the second box to the main area, along with the first connector (you will need to re-jam the first energy gate from the inside to gain access). Place one of the boxes on the dead fan. Pick up the first connector, target the red transmitter, red receiver, and the second connector, then place it on top of the box. Place the second box on the pressure plate and the beams will all connect to unveil the Sigil (you will need to utilize the jammer to get back and may need to readjust the second connector).
32 Comments
kokkilokki Sep 17, 2023 @ 9:49pm 
Learning to play is one good way also ;)
Taskmaster Apr 30, 2021 @ 6:37am 
For Whoosh, if you place a box on the fan under the red beam the box will block the beam so you don't have to run to beat the restart. Then come back and pick it up.
yoda473 Apr 24, 2018 @ 3:59am 
Thanks! B-7 Big Lump of Mine had me stumped, first time I couldn't solve anything other than a red. I thought I was supposed to use the cubes to cut off the mines so I could squeeze through, and that sounded like a ridiculously long and difficult task. You've saved me a lot of time.
squaswin Aug 11, 2017 @ 6:30am 
On alley of the pressure plates, you can skip the fan all together.

First place the fan and the box on the first 2 plates, and connect the connector to the source placing it to the right of the third plate.

Then create a recording and stand on the third plate for about 15 seconds.

After ending the recording, move the box to the fourth plate and connect the connector to the recording's connector and the receptor at the end.
⟣wolfmurphy⟢ Aug 7, 2017 @ 5:08am 
Fantastic series of guides for when brain needs a nudge, usually to see new possibilities. Thanks.

World Hub B Level 5 Star activating laser with your solution can be made easier. Hold the connector, stand in the way of the beam and there is lots of time to jump to the cube.

It really deserves to be the only way because I'd never considered being able to put a connector on a level's wall. It was amazing to do so.
Trapezoid Aug 2, 2017 @ 11:41pm 
On Crisscross Conundrum, you can simply proceed with the connectors through the gates to get all the connectors but you dont need to. You can get the second one and get on a pile of bricks by the energy gate holding the sigil and its high enough to go over the original red beam
Trapezoid Aug 1, 2017 @ 11:32pm 
On Road of Death I just took the box and put the jammer on it, climbed up the ladder, and took the jammer and put it on the plate
esparicio Jul 24, 2016 @ 5:19am 
@Makosipper I did Road to Death that way as well. It's by far the easiest solution, definitely worth a mention in this guide. Technically it does involve the box, since you must use it to lift the jammer. I suppose you meant "if there was a solution using the pressure plate".
cubiclegnome Feb 18, 2016 @ 6:09pm 
Thanks for putting this into text. Video walkthroughs are silly.
MakoSipper Oct 30, 2015 @ 5:15pm 
I did Road to Death just as Makarov did, and came here to figure out if there was a solution using the box (because the press panel seemed useless if you could just bring the jammer), and there was =)