Crusader Kings III

Crusader Kings III

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Auto Guardian Appoint
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1.117 MB
Sep 4 @ 1:28pm
Sep 28 @ 9:02am
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Auto Guardian Appoint

Description
What this mod do ? :

This mod add an auto assignment of guardian for children in your court. So you no longer have to manually assign them.
You choose the range of selection of children then exclude some if you willing assign the guardian by youself f. For that you can choose between 3 options :

- All court children
- Only cose family children
- Only your children

Then you'll have the option to exclude some of them

- Exclude the heir
- Exclude the close family children
- Exclude your children

I've also add a value to prevent the assignment of low skill guardian. The mod will check the skill of the guardian depending, among other things, of the education focus of the child and take the best available

Improving educate child interaction :

I've also reworked how the educate child ineraction works. Now when using it to a child (or yourself if you are a child) it will preselect the best candidate for the education based of the same value of the auto guardian appoint above. In base game the preselected guardian doesn't really check the aptitude of the guardian.

This also apply to AI, which will choose better guardians for close family children


How use it :

You will have a new character interaction for yourself to setup the mod. By default, when launching a new game, the mod is disabled. You have to select one option to activate it. You can also totally desactivate it by the same interaction.

On death and for save game the option will be saved


Compatibility :

I've modified the file in common\character_interactions\00_education_interactions.txt
For full compatibility, use this mod on first position in load order. It will prevent issues with mods that also modify this file.

Localization :

All languages



Here my other mods : https://steamcommunity.com/id/Ourg/myworkshopfiles/?appid=1158310
25 Comments
Ourg  [author] Sep 27 @ 2:47pm 
update : educate child ineraction rework

Now when using the educate child interaction to a child (or yourself if you are a child) it will preselect the best candidate for the education based of the same value of the auto guardian appoint above. In base game the preselected guardian doesn't really check the aptitude of the guardian.

This also apply to AI, which will choose better guardians for close family children
Renown Sep 16 @ 2:39pm 
Okay, just trying to figure out what mod I've installed that would prevent me from seeing my daughter has no guardian. (like it never popped up, and doesn't show my daughter as needing a guardian in the tooltip stuff)
Ourg  [author] Sep 16 @ 2:31pm 
No because children get a guardian so the nofication is not triggered
Renown Sep 16 @ 2:27pm 
Q- you said this on Sept 7
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I've made this mainly to prevent the spam in notification asking you to set a guardian to your child/greatchild/greatgreatchild. Quite annoying when you have a lot of them.
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Does this mean those notifications don't pop up any more?
Ourg  [author] Sep 14 @ 2:36am 
It's possible, but don't think it's really needed. The only fine option would be to allow conversion of you own culture/religion but will only work with guardian of the same. Better to do it manually when you want to convert someone in a specific culture/religion like hostage.
Osium Sep 14 @ 2:00am 
Any way to add that as a toggle option?
Ourg  [author] Sep 14 @ 1:03am 
no it doesn't change religion/culture
Osium Sep 13 @ 10:04pm 
Does this auto convert religion/culture as well when assigning a guardian? Or does it just leave them as is. I didn't need to check before because my entire court was my culture/religion ;)
danish rolls Sep 12 @ 10:19am 
ai piss varnish splashed all over this one
Osium Sep 9 @ 1:05am 
Also, so far it doesn't seem like that big of a deal. The other mod was causing massive interaction errors when it assigned baby dragons to be wards. I've not noticed it happening with yours since I disabled the other one, uninstalled it, and cleaned the save of it.