RimWorld

RimWorld

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VPE - Luminis
   
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Mod, 1.6
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2.447 MB
31.8. klo 13.26
17.11. klo 11.55
11 muutosilmoitusta ( näytä )
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VPE - Luminis

1 kokoelmassa, tekijä Sentinel
Too many VPE Paths.
22 luomusta
Kuvaus
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Luminis

Weave the light in the world to manifest various psychic phenomena.

Psycasts:

T1:

Greater Solar Pinhole:

Form a miniature portal directly linked to the nearest star, this pinhole will allow more light to pass through, allowing for plant growth. This portal is large enough to persist and will remain until manually dispersed at the cost of letting out a lot more heat than a standard solar pinhole.

T2:

Blinding Flash:
Generate a bright explosion of light that will temporarily blind and disorient the targets, stunning them for a few seconds as their vision returns to normal. Duration of the stun scales with psychic sensitivity.

T3:

Flash Skip:
Turn yourself into a beam of light and dash to the target location, any creature caught in the radius will become stunned for a short time.

Saving Light:
Form bandages made out of pure light around the target's wounds to tend them.

T4:

Solar Flare:
Provoke a solar eruption in a nearby star and redirect the electromagnetic radiation to the local area, disabling electronics for a day.

Solar Rift:
Create a massive rift in the sky that is directly connected to the sun, the rift will allow sunlight to pass through, resulting in global daytime.

Enlighten:
Psychically grant greater learning capabilities as well as increased consciousness and psychic sensitivity to the target for a day.

Radiant Beacon:
Release pulses of soothing psychic energy every half second, these pulses will heal nearby allies while prioritizing bleeding wounds.

T5:

Sun Beam:
Form a controlled massive solar eruption at the target location to scorch the area.

T6:

Furari Luminis:
Absorb the light of the world and convert it into pure energy to massively empower yourself for a short time, the world will become void of natural light for a day following the use of this ability. Furari Luminis will be unavailable during this time.

Apocalypsis Luminis:
Absorb the light of the world and unleash it in the form of a devastating cataclysm, the world will become void of natural light for a day following the use of this ability. Apocalypsis Luminis will be unavailable during this time.

T7:

Ultima Luminis:
Absorb the light of the universe and annihilate the target area with a super-massive cataclysm of pure light capable of destroying even heat resisting creatures, the universe will become void of natural light for a quadrum following the use of this ability. Ultima Luminis will be unavailable during this time. Solar Pinholes will fail for the duration of this condition.


Aeterna Luminis:
Absorb the light of the universe and convert it into pure energy to reach a state of near immortality, the universe will become void of natural light for as long as the caster maintains their hold over it. Solar Pinholes will fail for the duration of this condition.

This psycast path can be found in the "Misc" Psycast tab and is mid-save/CE Compatible.

Discord here (may contain early access of future mods.): https://discord.gg/uZQeNVpbKa

[www.patreon.com]
97 kommenttia
Curdos 14.12. klo 11.03 
The capability to adjust the brightness of the forced-night would be useful, as it is almost (though not terribly) unplayable with how dark and black it is compared to regular night time.
Chronomancer 6.12. klo 13.26 
Would it be possible to change how Apocalypse and Ultima Lumis work? As Apocalypse Lumis causes my game to slow down to ~5 tps and Ultima Lumis takes 16 GB of ram causes an out of memory error and then crashes.
Physchoo 4.12. klo 21.16 
Hello, This is not a complain but just a notice maybe one of my other mods makes it so that Yield of resources scales with work efficiency because the moment I have a pawn unlock and cast 'Aeterna Luminis' any crop they harvest gives thousands of it at once and mining any resource also gives thousands. With a node of Compacted Steel (which they mine within half a game hour) the colony gets almost a million steel.
Just to test I made a sample colony and within 3 weeks of meditating my psycaster basically became a demi-god who can ignore the law of conservation of mass.
Delurium 28.11. klo 6.30 
Can you change enlighten so that I don't have to draft to use it?
Sentinel  [tekijä] 23.11. klo 4.25 
@YvngPope Hi yes they can spawn with it.
YvngPope 22.11. klo 18.27 
Can the AI spawn with these too? Love your work btw
Dibolic 17.11. klo 11.56 
Thank you!
Sentinel  [tekijä] 17.11. klo 11.56 
Fixed the values
Dibolic 17.11. klo 11.54 
So fast!