Source Filmmaker

Source Filmmaker

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Flatvoid - Volume 1 - Dark Version
   
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Universe: Team Fortress
Map
Tags: SFM
File Size
Posted
243.037 MB
Dec 13, 2014 @ 8:27pm
1 Change Note ( view )

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Flatvoid - Volume 1 - Dark Version

In 1 collection by Chris!!
Chris!!'s SFM Maps
24 items
Description
A catchphrase would fall flat for this map, so...

This is the beloved Flatvoid, now with approximately 98,99% less light than before, as requested. There is sand, snow, grass and concrete versions of this map like before, so you can finally make some lovely artwork/videos without worriying that the natural sunlight from the original flatvoid will ruin your project.

This map comes packed in with a modified skybox (hence the larger file size of each map), this is to fill in incomplete parts of the skybox (change the skybox to nightfall_01 and tell the difference).

Issues:
Shading of various textures (like the snow) is more pronounced than before, this is natural.

Includes:
sfm_flatvoid_grass_dark.bsp
sfm_flatvoid_concrete_dark.bsp
sfm_flatvoid_sand_dark.bsp
sfm_flatvoid_snow_dark.bsp
18 Comments
Jonathan Mar 18, 2023 @ 4:40pm 
Glad I found this, because there's something that I want to make that's set during the night but didn't want to do all the dirty work to make a perfect night scene.
Crack Jack Mar 31, 2021 @ 2:32pm 
Ya I realized that ha ha I’m bloody dumb
Chris!!  [author] Mar 31, 2021 @ 12:37pm 
@Crack Jack
You spawn partially submerged to the floor, clipping into the void. Any lights you place while in this state will blind you. If you move slightly upwards, it stops happening.
Crack Jack Mar 31, 2021 @ 7:31am 
Is there a reason why everytime I load in your maps its just pitch black and if I add in a light it covers the entire screen
Chris!!  [author] Mar 17, 2021 @ 2:00pm 
@Phobias
The skybox is compiled into the map itself, so unless you extract it from the map itself (feel free to do it) you will not be able to use it on any different maps without the exact same skybox embedded.
Phobias Mar 17, 2021 @ 8:48am 
I'm a little confused as to how SFM recognises the sky_nightfall_02 skybox.
There is no sky_nightfall_02 files in the SFM files and yet the maps still recognises it as a skybox yet when I compile a map with sky_nightfall_02 SFM don't recognise it at all.
The skybox does not support lighting of any kind.
Shadow Jun 3, 2018 @ 4:59pm 
grass dark randomly crashing sfm, wTF?!
Ephemeral Jan 19, 2015 @ 9:44am 
Alright, thank you.
Chris!!  [author] Jan 19, 2015 @ 8:59am 
@Freddy
I suppose the camera and props must be outside of bounds, try turning lights off temporarily so you can see where you're going.