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and besides, good chance they have a completely different culture or anatomy than us, they may not even see it as "beards" but as "extra loose hair that you can make fancy"
But other than that, great mod old sport
While poor medical and cooking I explain as a consequence of them struggling to keep everything sterile because of their fur.
But if you want to make them good or bad in something as a community, you can just make their Ideoligion. If you want Yttakin miners you can just give them that undergraunder precept.
I hope this makes sense
I don't get the whole "its about knowledge not genes" thing though, because thats not how genes in biotech really work? Like yeah xenotypes can be good at things they're genetically bad at, but they're still getting a skill debuff because of the gene making them bad at it.