Darkest Dungeon®

Darkest Dungeon®

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Niko's Overhaul
   
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General: Overhauls, Trinkets
Class Mods: Class Tweaks
File Size
Posted
Updated
84.165 MB
Aug 25 @ 3:40pm
Aug 26 @ 5:26pm
6 Change Notes ( view )
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Niko's Overhaul

Description
Ver. 0.9, work in progress. I began working on my own mod quite some time ago and wasn't really thinking of releasing it publicly, it was just my fun project for the time being, but after a while I said to myself: "eh why not, maybe someone else will also find it fun", so here we are. Numerical values of all sorts of stats aren't finalized. Some stuff might not yet work properly. I might try and record some videos that could better showcase some trinket/skills interactions in the near future.

What can you find inside the mod:
- questionable decisions, like some skills, both from heroes and enemies always hit, those include "instant cast spells", "emotes", "screams" to name few colloquially,
- imbalance, I prioritized fun, balance is secondary, I'll try and do the final balance check for the version 1.0 though,
- classes overhauls, not included in the images are overhauled stat values like HP, dodge etc.
- trinkets overhauls, for example Collector has 18 new trinkets to drop, "Collection" rarity trinkets, other generic trinkets are also overhauled,
- small gameplay tweaks like: gold redenomination, I essentially slashed single zero (0) from 99% gold prices and gold rewards, why? I don't know I just felt like it makes sense for gold to not be inflated like in vanilla. Because of that you can probably stack entire dungeon worth of gold in a single inventory slot, balance be damned. Another worthy of note tweak is that Abbey is super cheap, meditation is free, but the stress reductions are also extremely small compared to Tavern. Similar reason as to why I did that - it made more sense to me.

What isn't inside the mod:
- skins,
- new heroes,
- new enemies,
- new locations,
- balance, I mean, the vanilla game is also terribly balanced IMHO, that doesn't mean I didn't try to balance my mod, I did, balance was simply a second priority for me,
- difficulty spike, to be fair I still had my heroes afflicted and killed while testing my earlier versions of my mod so it's not like I turned the game into a breeze, just assume that the mod makes the game easier if you are looking for something harder to not be disappointed half way.

Compatibility:
- probably skins,
- probably new trinkets as long as vanilla files aren't modified,
- probably new heroes as long as vanilla files aren't modified,
- probably new monsters as long as vanilla files aren't modified,
- probably new locations as long as vanilla files aren't modified.

As you can probably tell by now, by trying to make my own vanilla+ type of mod I probably ended up committing many "modding sins" that I'm not aware of due to me being complete amateur. One day I might try and clean my files, but it is not this day. Also my mod only has English version of localization. Hopefully the image I used for the mod icon isn't commonly used by another author, I don't really use other mods so I don't know what's popular, I prefer to mod the game myself privately. I just grabbed an official artwork that best describes how I look like when I'm modding the game.
If anybody has any questions regarding anything about the mod, feel free to ask, I'll try to answer as best as I can.
2 Comments
Niko  [author] Aug 30 @ 11:01am 
Thanks! It was much simpler in the beginning, I just kept changing more and more stuff.
fare Aug 30 @ 10:29am 
thats an insane amount of stat changes for you to just not consider uploading this lmfao, im in awe