RimWorld

RimWorld

86 ratings
RGBmods Deep Concrete
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Mod, 1.6
File Size
Posted
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362.382 KB
Aug 15 @ 3:44pm
Aug 16 @ 12:23am
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RGBmods Deep Concrete

Description
Are you tired of your gravship eating up all your flooring?

This is a simple mod that adds terrain-altering concrete floors that don't disappear when your Gravship lands on them.

Be careful, once set, you can't remove it, since it overwrites the terrain. You should be able to replace it with any form of terraforming mod (although admittedly if you have that kind of mod you wouldn't really need this one)

It takes steel and vacstone to build, uses the in-game textures for concrete and stone, and can be painted (but the paint will scrape off if your ship lands on it)

There are three variants, with varying degrees of cost and beauty.

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! REQUIRES ODYSSEY DLC !
If you don't have the DLC this mod does nothing except display an error message on startup. Unlike my other mods, this one has no features if you don't have the DLC, because it answers a DLC-related need.
21 Comments
Pasaway Aug 27 @ 3:28am 
I wonder if this will also work with SOS2. I saw it uploaded recently so I may have to find out for myself.
Totsnuk Aug 22 @ 2:35pm 
conk krete baybe
✠ DFSpecter Aug 21 @ 7:46pm 
I have to admit - the cheap concrete leaving an imprint like a Luney-toons bit is hillarious.
Tleno Aug 18 @ 7:31pm 
Kinda reminds me of how Quarry mod would leave some super useless terrain afterwards, even if you could "reclaim" it to be less bad, I think it's a cool idea to just permanently remove natural world from an area.
Fishkeeper01 Aug 17 @ 6:44pm 
Anything can be removed with DevMode, but I like the idea that you've just created one of those 'ancient landing fields' we can find.
Brooke Yomotsu Aug 17 @ 4:59am 
its unremovable?
i don't know... that's scary...
London WNKR Aug 16 @ 2:49pm 
Absolute genius
Reishe Aug 16 @ 10:56am 
@Glitch

Really appreciate the quick, concise explanation.

So a mod like Terraform Rimworld (should) let you replace the deep concrete with another terrain.

Thanks, I hadn't considered that.

terraform rimworld
https://steamcommunity.com/sharedfiles/filedetails/?id=1874652867&searchtext=terraform+rimworld
Glitch  [author] Aug 16 @ 10:28am 
@Reishe So essentielly, there's three layers of floor in RW. From top to bottom :
- Flooring (wood, tiles, carpet, etc)
- Structures (bridges, gravship floor)
- Terrain (dirt, sand, rock, etc)
This is why gravships remove flooring : there's no space for the map to save something in between structure and terrain.

What my mod does is make a buildable terrain-level version of concrete. By placing it, you overwrite the data of the original terrain, so there's no removing anything. The only workarounds for that if you wanted to remove it, would be to either have a whole new layer in between terrain and structure, or to have buildables for all types of terrain.
Reishe Aug 16 @ 9:50am 
Thanks for the mod.
Was it intentional to make the flooring unremovable or was that just the workaround you managed? I assume the later, but I don't know anything about how the gravship is implemented in vanilla.