Arma 3
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Fallout : Forgotten Few 2 (Mojave)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
25.829 MB
Jul 30 @ 9:34pm
Aug 28 @ 10:32pm
2 Change Notes ( view )

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Fallout : Forgotten Few 2 (Mojave)

Description
Experience patrolling the Mojave

A mission edit I did in my spare time for my Arma group.

Side:Nato
Terrain: Mojave

Description:

The Forgotten Few 2 is the Arma 3 successor to the dynamic mission originally created for Arma 2. Command a small special task group and plan your mission execution. Finish randomly generated missions on an evolving battle map divided into territories. Dynamic civilian life and enemy activity spanning across the entire map. Choose a grand campaign or finish a single mission of your choice. SP or MP for up to 12 players. Unlimited replayability.


Please note :
- I've balanced the classes into 3 roles/tiers. Each specialises towards certain playstyles.
- Tried to balance the Super Mutants to not be immortal bullet sponges by tying their uniforms to being power armour with very low durability. Sometimes it works, sometimes it doesn't. Just take bigger guns if you're fighting them.
- Only so many viable vehicles within the Aftermath and Project Scorched mods. Didn't want to bloat it out with more mods given the size of the main Fallout ones.
- Zeus is enabled as sometimes enemies and allies will spawn in rocks or too far away. Tried my best to resolve it within the code framework but offers a brute force way of moving them.

Available factions:

Player:
- Desert Rangers
- Brotherhood of Steel
- Enclave (Planned)
- NCR (Planned)


Enemy:
- Raiders
- Super Mutants
- Caesar's Legion
- Enclave


Credit to the following:

- All the creators of the mods!
- KingN for his fantastic mission mode 'Forgotten Few 2'


Let me know what you think of it! Keen on feedback and suggestions
16 Comments
Sterben_TOP Aug 13 @ 4:37am 
cool):steamhappy:
A | Ω Aug 4 @ 1:23pm 
Haven't jumped into this yet but just dropping a note to say awesome and thank you! Love seeing fork offs like this implementing other style mods.
Also when a heavy vehicle like the rolling tank passenger thing comes under fire from small arms while on the way to drop you off, it spazzes out and then the crew gets out. You can drive it but your own squad can't use the guns.

So now some garbage raiders have ruined the ride to the objective against one shell shot and a handful of MG bullets shot
Delta1296 Aug 3 @ 10:11pm 
Note:
-Sometimes the enemy gets stuck in rocks so you cant complete extract, use zeus to kill or move them


@Wotsup Its all good! Love it regardless!
I can only play it via launching a multiplayer server it's not in the SP list
Wotsup  [author] Aug 3 @ 5:01pm 
@I dont want to be around anymore. Ah those errorlogs. They're on my list but haven't worked out what they're messing up.

@Verchou. Is this launching it via Singleplayer -> Scenarios? Does the same happen when you host a LAN via multiplayer then run it?

@Delta1296 Ah sorry that might be a FF2 thing. I don't use PiR myself.

@Schnell_Schiesse Cheers!
On game load -

cannot load texture fall_obj\icon.paa
no entry 'bin/config.bin/CfgWeapons/ItemInfo.scope
cannot load texture fall_obj\icon.paa
no entry 'bin/config.bin/CfgVehicles/VTOL_01_base_F/Components/SensorsManagerComponent/Components/LaserSensorComponent.AirTarget

--
On server load
no entry 'bin/config.bin/CfgVehicles/VTOL_01_base_F/Components/SensorsManagerComponent/Components/LaserSensorComponent.AirTarget
Verchou Aug 3 @ 12:38pm 
I load the game up and the background is fallout themed, however im not sure how to actually start the scenario as it doesnt pop up for me
Delta1296 Aug 3 @ 12:28pm 
Looks like its incompatible with PIR
Schnell_Scheisse Aug 3 @ 8:46am 
Thank you for your work! Looking forward to trying this one. A great idea to adapt it to the Fallout setting :)