RimWorld

RimWorld

55 arvostelua
While You're Up (1.6 patch)
   
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Mod, 1.6
Tiedostokoko
Julkaistu
Päivitetty
515.951 KB
4.7. klo 11.19
5.7. klo 9.48
2 muutosilmoitusta ( näytä )

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While You're Up (1.6 patch)

Kuvaus
While You're Up - Temporary UNOFFICIAL 1.6 patched version
Original mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2034960453

All credit to CodeOptimist, this is just a temporary patched version.

This seems less required with 1.6 fixes around opportunistic hauling, but this is still more aggressive.


Works with any PUAH:
Pick Up And Haul
Pick Up And Haul 1.6 Forked


Rebuilt from decompiled source, due to github of original mod being out of date.

All of my changes are released under cc0 (public domain) / agpl-3.0 at your choice.
The original mod's license is unknown due to not having years of updates published (old versions are agpl-3.0).

Links
Github[github.com]

FAQ
Q: This causes my pawns to lock up standing! / I have errors when picking things up!
A: My understanding is that the idle pawns is caused by 10 jobs in 1 tick, which this mod exaggerates but doesn't directly cause; unfortunately i just don't think there is a simple solution when running large modpacks.

A substantial rewrite could probably help reduce the issues, and possibly debug them when they do occur, but that's not in the remit for a quick 1.6 patch (along with other stuff like threading considerations).
18 kommenttia
noenear 26.7. klo 2.38 
After adding this mod, my pawn now use random shelf generated on map, could you add a condition to not use unclaim shelf, it would help a lot
Q2F2ZSBKb2huc29u  [tekijä] 20.7. klo 8.29 
@Rose ♡ It's to do with hauling opportunities, not job priority: extra hauling is detoured in when navigating to a job if the haul destination is near to the job.
Have a look at the original mod's page for more details, this is just a temporary 1.6 patch since the original developer is taking a break.
Rose ♡ 20.7. klo 2.55 
whats the difference between this and while you are nearby?
Q2F2ZSBKb2huc29u  [tekijä] 18.7. klo 7.46 
My understanding is that the idle pawns is caused by 10 jobs in 1 tick, which this mod exaggerates but doesn't directly cause; unfortunately i just don't think there is a simple solution when running extremely large modpacks.

A substantial rewrite could probably help reduce the issues, and debug them when they do occur, but that's not in the remit for a quick 1.6 patch (along with other stuff like threading considerations).
KawwaK 17.7. klo 13.43 
According to the comments, the issue of idle pawns is caused by Pick Up And Haul and not by this one. I just removed PUAH and the issue is gone.
Nick 17.7. klo 9.03 
Same issue as KawwaK, removing this mod doesn't seem to fix it but starting a new file without this mod makes the idle issue go away. Also using PUAH
Zerotheliger 17.7. klo 6.12 
i... 3400???! what how the heck are you running 3400 mods.
Ling 16.7. klo 13.45 
Thanks for updating this, using this in my modpack with 3400 mods and works flawlessly
KawwaK 16.7. klo 7.08 
Mmmm... I added it to an ongoing run and my colonists go idle. Using PUAH too (and another 2000 mods, o issues so far)
Q2F2ZSBKb2huc29u  [tekijä] 15.7. klo 10.18 
It works with any version of PUAH as long as they didn't make major changes or go renaming all the functions, so probably