RimWorld

RimWorld

47 ratings
While You're Up (1.6 patch)
   
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Mod, 1.6
File Size
Posted
Updated
515.951 KB
Jul 4 @ 11:19am
Jul 5 @ 9:48am
2 Change Notes ( view )

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While You're Up (1.6 patch)

Description
While You're Up - Temporary UNOFFICIAL 1.6 patched version
Original mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2034960453

All credit to CodeOptimist, this is just a temporary patched version.

This seems less required with 1.6 fixes around opportunistic hauling, but this is still more aggressive.


Works with any PUAH:
Pick Up And Haul
Pick Up And Haul 1.6 Forked


Rebuilt from decompiled source, due to github of original mod being out of date.

All of my changes are released under cc0 (public domain) / agpl-3.0 at your choice.
The original mod's license is unknown due to not having years of updates published (old versions are agpl-3.0).

Links
Github[github.com]

FAQ
Q: This causes my pawns to lock up standing! / I have errors when picking things up!
A: My understanding is that the idle pawns is caused by 10 jobs in 1 tick, which this mod exaggerates but doesn't directly cause; unfortunately i just don't think there is a simple solution when running large modpacks.

A substantial rewrite could probably help reduce the issues, and possibly debug them when they do occur, but that's not in the remit for a quick 1.6 patch (along with other stuff like threading considerations).
18 Comments
noenear Jul 26 @ 2:38am 
After adding this mod, my pawn now use random shelf generated on map, could you add a condition to not use unclaim shelf, it would help a lot
Q2F2ZSBKb2huc29u  [author] Jul 20 @ 8:29am 
@Rose ♡ It's to do with hauling opportunities, not job priority: extra hauling is detoured in when navigating to a job if the haul destination is near to the job.
Have a look at the original mod's page for more details, this is just a temporary 1.6 patch since the original developer is taking a break.
Rose ♡ Jul 20 @ 2:55am 
whats the difference between this and while you are nearby?
Q2F2ZSBKb2huc29u  [author] Jul 18 @ 7:46am 
My understanding is that the idle pawns is caused by 10 jobs in 1 tick, which this mod exaggerates but doesn't directly cause; unfortunately i just don't think there is a simple solution when running extremely large modpacks.

A substantial rewrite could probably help reduce the issues, and debug them when they do occur, but that's not in the remit for a quick 1.6 patch (along with other stuff like threading considerations).
KawwaK Jul 17 @ 1:43pm 
According to the comments, the issue of idle pawns is caused by Pick Up And Haul and not by this one. I just removed PUAH and the issue is gone.
Nick Jul 17 @ 9:03am 
Same issue as KawwaK, removing this mod doesn't seem to fix it but starting a new file without this mod makes the idle issue go away. Also using PUAH
Zerotheliger Jul 17 @ 6:12am 
i... 3400???! what how the heck are you running 3400 mods.
Ling Jul 16 @ 1:45pm 
Thanks for updating this, using this in my modpack with 3400 mods and works flawlessly
KawwaK Jul 16 @ 7:08am 
Mmmm... I added it to an ongoing run and my colonists go idle. Using PUAH too (and another 2000 mods, o issues so far)
Q2F2ZSBKb2huc29u  [author] Jul 15 @ 10:18am 
It works with any version of PUAH as long as they didn't make major changes or go renaming all the functions, so probably