RimWorld

RimWorld

86 ratings
While You're Up (1.6 patch)
   
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Mod, 1.6
File Size
Posted
Updated
515.951 KB
Jul 4 @ 11:19am
Jul 5 @ 9:48am
2 Change Notes ( view )

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While You're Up (1.6 patch)

Description
While You're Up - Temporary UNOFFICIAL 1.6 patched version
Original mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2034960453

All credit to CodeOptimist, this is just a temporary patched version.

This seems less required with 1.6 fixes around opportunistic hauling, but this is still more aggressive.


Works with any PUAH:
Pick Up And Haul
Pick Up And Haul 1.6 Forked


Rebuilt from decompiled source, due to github of original mod being out of date.

All of my changes are released under cc0 (public domain) / agpl-3.0 at your choice.
The original mod's license is unknown due to not having years of updates published (old versions are agpl-3.0).

Links
Github[github.com]

FAQ
Q: This causes my pawns to lock up standing! / I have errors when picking things up!
A: My understanding is that the idle pawns is caused by 10 jobs in 1 tick, which this mod exaggerates but doesn't directly cause; unfortunately i just don't think there is a simple solution when running large modpacks.

A substantial rewrite could probably help reduce the issues, and possibly debug them when they do occur, but that's not in the remit for a quick 1.6 patch (along with other stuff like threading considerations).
26 Comments
GULÉ🏠 Sep 20 @ 6:05am 
I'm getting a lot of red errors and lags from this mod. Could you please check?
https://gist.github.com/HugsLibRecordKeeper/680a79d857fb2f8cff153ff41457aa30
Balthazad Sep 7 @ 4:58pm 
surprise of the day, it was neither this mod nor puah. i have no idea anymore what's going on with my prisoners, which mod's fault it could be.
Balthazad Sep 5 @ 2:25pm 
turrns out, it was THIS mod that prevented my prisoners from eating the food infront of them. not the nearby-mod.
Balthazad Aug 30 @ 3:30am 
could pls all Pick Up And Haul, CommonSense, While You Are Nearby & While You're Up modders come together and make something functional as we had in times long, long ago?
literally half of all the ppl that ever bought rimworld are subbed to these mods - and as of now, it seems to not be working as intended for anyone.
Cain Aug 18 @ 10:40am 
Broken, causes pawns to wander even when there's high priority work
Balthazad Aug 15 @ 1:00am 
still the same bugs as in 1.4

doesn't work at all anymore
worked in 1.3
----------------------
i had this also reported on the original, but just to have it repeated here: pawns act as if the mods weren't there. 150+ wood on the floor, the pawns woodwork job destination is next to the wood storage, they come pick up the 3 they miss and walk off with 147 left on the floor.
same as with looting kills, there's a spear and batch of silver and a corpse - sometimes they would pick it all up, sometimes i'd have to manually pick them all the stuff.
afaik i'm not using any other mods that touch any code even nearby.
pretty sure this mod needs a remake!
Futstub Aug 12 @ 7:30am 
This mod just makes half of my pawns standing around doing nothing...
-=GoW=-Dennis Aug 10 @ 8:51pm 
Is this intended to be incompatible with While You Are Nearby? The other mod notes this one as a recommended mod and I believe to have had both on 1.5. On 1.6 however, when using both, maps fail to generate and a infinite logspam about JobGiver issues arises.
noenear Jul 26 @ 2:38am 
After adding this mod, my pawn now use random shelf generated on map, could you add a condition to not use unclaim shelf, it would help a lot
Q2F2ZSBKb2huc29u  [author] Jul 20 @ 8:29am 
@Rose ♡ It's to do with hauling opportunities, not job priority: extra hauling is detoured in when navigating to a job if the haul destination is near to the job.
Have a look at the original mod's page for more details, this is just a temporary 1.6 patch since the original developer is taking a break.