Total War: WARHAMMER III

Total War: WARHAMMER III

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Readman Beautiful Bold Buildings
   
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Tags: mod
Content Descriptors: General Mature Content, Some Nudity or Sexual Content, Frequent Nudity or Sexual Content, Adult Only Sexual Content
File Size
Posted
Updated
1.024 MB
Jun 11 @ 10:02pm
Aug 28 @ 2:10pm
8 Change Notes ( view )

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Readman Beautiful Bold Buildings

Description
Readman Beautiful Bold Buildings is a Submod for Alarielle Temptation Blooms by Kerberos this adds:

New buildings to handle corruption the way you want to:

Industry Chain for trinkets that's 10% better and adds corruption, Unique Icon Included.

Growth Chain for growth that's slightly better and adds corruption. Unique Icon Included.

Unique Gates Balanced for Slaanesh Corruption. Unique Icon Included, Custom Garrisons, Garrisons now have heroes, Hero's have a spellkit unlocked, and HE Gates have spells, one spell is custom made by me and combines Phantasmagoria and a Lash of Pain

Unlocks the Support Building Slots at the bastion with interesting effects and adds Corruption Unique Icon Included, Custom Garrisons, Garrisons now have heroes, Hero's have a spellkit unlocked, and The Bastions have spells, one spell is custom made by me and combines Phantasmagoria and a Lash of Pain

Please enjoy the mod, over 28 buildings added in the tables when you include the chains and many effect tables.

F.A.Q
Q: I downloaded the beta version with no pictures right to my computer and you made me crash!!!!
A: I wish you didn't do that, haha.
If you downloaded the old -unreleased version- (naughty!) and wish to keep your saves, search for bluebrick in the discord, the only post that will come up is the file you need. unsub from steam, put that file in the data folder, tick the correct mod in the mod manager, continue playing, I don't continue to keep supporting old versions and hosting them, I only included the old version as a favour to you.

[paypal.me] [patreon.com]
12 Comments
[GWD]Dean  [author] Aug 24 @ 2:18am 
It's a good question! I just don't have a fleet of testers, this was the first mod i made, and I don't have any prior experience in anything (modding, computers, art) and i don't use tutorials, i find 50 minute videos where someone drones on and on impossible to watch hehe, especially when they could have answered in 40 seconds, that kind of video :steamsad:
The Neverchosen Aug 23 @ 6:16pm 
Fair enough, just thought I'd ask
[GWD]Dean  [author] Aug 23 @ 2:04am 
As a new modder that doesn't use tutorials and doesn't have the time to test compatibility with the 999,999,999 mods that exist + a "no other mods on at all save" , I have no idea.

Good luck if you try it hehe, and if there's a problem i'm not really looking to fix it, it's for what it's for after all and using it independently is out of specification :steamthumbsup:
The Neverchosen Aug 22 @ 3:52pm 
So this may seem like a dumb question, but since this mod is the submod of Alarielle Temptation Blooms does that mean it cannot be used standalone? I remember having Corrupted Landmarks without the Miao Ying mod of a similar variety, but I do not know if this is treated differently.
[GWD]Dean  [author] Jul 22 @ 3:42am 
Alarielle_corrupted_buildings _add_wef.pack is not my mod sorry!
Crash report
X
The following mods cause a crash to the Database:
Alarielle_corrupted_buildings _add_wef.pack
The first invalid database record is 9998988894959 in table
building_level_armed_citizenry_junctions tables
and pack file Alarielle_corrupted_buildings_add_wef.pack
The application will terminate now.

What happening?
[GWD]Dean  [author] Jul 6 @ 9:12am 
Readman_BBB V1.04

Patch notes , Growth/Wine Building:

Reduced the +1 Bonus Growth at all ranks we had over the base game's building
Slaanesh Corruption changed to +1/+2/+3 at T1/2/3
Bonus Ishamiel Wine +2/3 added when growing on Temperate Island Climate at T2/T3
An even greater bonus ||Ishamiel Wine+5/10|| added when growing on Magical Forest Climate at T2/T3
Interactive Tooltips informing you of the bonuses.
[GWD]Dean  [author] Jun 18 @ 6:08pm 
That's because your game was started before the versions of the main mod that had my buildings recognised by them.

the mod currently locks and decides the unlocks on turn 1, so only new games since the patch have that feature, so unfortunately you'll have to be in charge of when you can build them.

just to test you can quickly start a turn 1 save and they should be locked properly if your version is new of ATB :steamthumbsup:
darthvaapad Jun 18 @ 4:27pm 
for whatever reason the buildings aren't locked behind the corruption level for me and I can't figure out why.
greyknight88 Jun 16 @ 5:08am 
ok