Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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US_NAVY_SUPPLY_MOD
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Unit Set (New units): Unit Set
FX: FX
Total Conversion: Total Conversion
File Size
Posted
Updated
10.524 GB
May 21 @ 2:17pm
Aug 2 @ 9:57pm
20 Change Notes ( view )
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US_NAVY_SUPPLY_MOD

Description
UNITED STATES NAVY SUPPLY MOD.
By PagaLaBirra

!! CURRENTLY ONLY FOR EDITORS AND NOT FOR SP OR MP, AT MOMENT !!

US-NAVY Supply’s Unit:
_______________________________________________________________

Car:

DUKW
Medium that at the time was very versatile in landings, I created these versions, Ammo supply unit (with armed 0.50cal. M2),Medic supply unit (with armed 0.50cal. M2), Fuel supply unit (with armed 0.50 cal. M2), infantry transport (with no armed), T-44 version (120 tube's loaded with rocket deepcharge 4.5 inch (114mm).
{TEST PHASE "T-44 version, only fire in manual control!"}

[NEXT UPDATE]
DUKW Infantry-armed unit (with armed 0.50 cal. M2), DUKW 105mm M2A1.

_______________________________________________________________

Light Tank:

LVT-1 and LVT-1A
LVT-1 has two front stations from 0.30cal. M1919, against the four mounted always 0.30cal. M1919 in its version LVT-1A.

LVT-2 and LVT-2A
LVT-2 is armed with only a 0.50cal. M2 with place for 12 men + 3 of crew, but in its two versions LVT-2A have in addition two side turret from 0.30cal. M1919 with the Supply Ammo variant with space for 12 men + 5 crew.


[NEXT UPDATE]
LVT-4 (105mm M2A1 version, ammo supply, med supply).

_______________________________________________________________

MARINE UNIT:

LCVP

LCM

LCI(R) and LCI(L)
Attention!
{FIX PHASE "Small bug in minimum elevation by detonating the rocket on the ship that I am looking for solutions"}

LCT(A) & LCT(R)

LST (Landing Ship Transport)

USNS EC2-S-AW1 LIBERTY CLASS

USNS EC2-S-AP1 VICTORY CLASS

USN PT-811

USS - FLETCHER (KIDD) DD-661

USS - FLETCHER (ALLEN M. SUMNER CLASS) DD-692

USS - BOISE CL-47

USS - BROOKLYN CL-40

USS - NORTHAMPTON CA-26

USS - ALASKA CB-01

USS - ARIZONA BB-39

USS - MONTANA BB-76

USS - OHIO BB-68

USS - COLORADO BB-45

USS - MISSOURI BB-63

USS - BOGUE CVE-9

USS - ENTERPRISE CV-6



[NEXT UPDATE]

[FINISH CONSTRUCTION AND TEST PHASE]
USS - FLETCHER DD-497

[IN SHIPYARD (.OBJ, .MAX 3DS MAX 2016)]
USS - MIDWAY, USN C1 - B MEDIUM MERCHANT CLASS, USN C2-S-B1 LARGE MERCHANT CLASS, USN AGCS, USN T3-S2-A1 CIMMARON TANKER CLASS, RFA RANGER TANKER CLASS, USS - NORTH CAROLINA
_______________________________________________________________

AIRBORNE UNIT:

F4F WILDCAT (fighter-bomber)

F6F-3 HELLCAT (fighter-bomber)

F4U-1 CORSAIR (fighter-bomber)

F4U-4 CORSAIR (fighter-bomber)

SBD-3 DOUNTLESS (Dive-Bomber, Torpedo Dropper)
Attention!
{FIX PHASE "Torpedo Dropper"}
In the Air_attack command and with the bombs ready for release,
Set a minimum of attack altitude of 25!

J2F-6 DUCK (Sea-Recon)
Attention!
{FIX PHASE "Sea-Recon"}
Simple, is a very big problem this model!

PBY-5A CATALINA (bomber)

PBJ-1H MITCHELL (anti-ship bomber)

PB4Y-1 LIBERATOR (anti-sub, bomber)

PB4Y-1P LIBERATOR (anti-sub, bomber)


[NEXT UPDATE]
TBF/TBM-1C & TBF-1D AVENGER (bomber, torpedo dropper, anti-sub in D version)

[IN HANGAR (.OBJ, .MAX 3DS MAX 2016)]
F4U-1D (6 Barrel 0.50 CAL), SB2C HELLDIVER, TBD DEVASTATOR, F4F WILDCAT (ATLANTIC WARFERE)
_______________________________________________________________

BREED:

USN OFFICER

USN SAILOR (White cap)

USN SAILOR CHARGER (Blue cap)

USN SAILOR GUNNER (Helmet)

USN PILOT

USN PILOT BOMBER

USN PILOT GUNNER

[AT THE BARRACKS (.OBJ, .MAX 3DS MAX 2016)]
USN ADMIRAL, USN CAPTAIN
_______________________________________________________________

In short...
US-NAVY Supply is a mod. created by taking old models found in other mods. , clinging various parts of both GOH and MOW AS2 models, succeeding in recreating them fairly faithfully by observing real photos of US-Navy vehicles such as the DUKW with the support of the 0.50cal M2 machine gun or improvements to the LVT(a)2 models from THE RISING SUN MOD, but also aircraft such as F4U-1 and F4U-4 Corsair + F6F-3 Hellcat from SKR MOD. with availability of incendiary weaponry, ending in the colossal ship transport LST, entirely mobile with relative AA and AAA, all within the limits of play and possibility, so if you find any bugs write them in the comments, that in case one can reason about the various functions and experiences...

For the moment, these are the ones that succeeded better, even if maybe with some small bugs, like the lack of hiding of the NapalmTank bones in F6F and F4U after unlocking, or the lack of synchronization of the LVT-2_xx or the unsinkable nature of the LST model.
I promise, when I have more knowledge of writing files, that I will try to put them in place, however are welcome help and exchange of experiences on the processing of models...

Now!
It should go with Hell To The Pacific Mod., -Eagle Mod., MACE Mod. NOT SUPPORTED with Valour AND Pacific dynamic campain mod.!

Here PagaLaBirra, from Bologna, Italy, is everything...
Have a good time!
Popular Discussions View All (3)
4
Jul 21 @ 11:06am
ON COMMISSION:
Paga la birra!!
4
Jul 19 @ 7:21am
BUG & REPORT
Paga la birra!!
2
Jun 24 @ 1:23pm
I NEED YOUR HELP!
Paga la birra!!
123 Comments
dgn Oct 2 @ 1:12pm 
Great !
Cheers.
Paga la birra!!  [author] Oct 2 @ 12:54pm 
I'm back!
Paga la birra!!  [author] Sep 30 @ 3:07am 
@Cossack okey!
Cossack Sep 28 @ 1:45pm 
hey im the maker of Hell in the Pacific. would you be ok with me using some of your assets to create a conquest mode?
Paga la birra!!  [author] Sep 26 @ 12:55am 
@alemaodagt I'm currently using the 2016 version, you can find the plugins inside the calltoarms/mod/tools folder, it doesn't work because you need a .mdl exporter that is only there for 3dsmax and you can find it from Russian friends...
Paga la birra!!  [author] Sep 26 @ 12:50am 
@KIYER_VZLA I have one under construction, but with the computer stopped it's a little hard to work with...
KOYER_VZLA Sep 18 @ 8:36pm 
Hi, do you have the iwo jima map?
alemaodagt Sep 9 @ 6:52pm 
Estou tentando com o Blender, mas não tive êxito.
alemaodagt Sep 9 @ 6:49pm 
Qual versão do 3ds max você esta usando?
Paga la birra!!  [author] Sep 9 @ 3:20pm 
@alemaodagt you can only use 3dsmax, blender has lost the plugins, for the rest the .def files need to be written manually, often using other parts and trying, and trying, and trying...