Total War: WARHAMMER III

Total War: WARHAMMER III

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Better Craft base slots [Broken as of 6.2]
   
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Tags: mod
File Size
Posted
1.594 MB
May 21 @ 7:55am
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Better Craft base slots [Broken as of 6.2]

Description
From my current testing the situation is as follows:

- loading saves works
- the items you already possess still work just fine
- fusing items works fine if the end result is an ancillary
- fusing grey and green coins will only give you an ancillary, no more items from those fusions
- if the end result is an item, fusing will only give you scrap, UNLESS you get lucky enough to get one of CA's new unique items. This is only possible when fusing blue and purple coins.

CA added the possibility to fuse blue(rare) items into new purple(unique) items to the base game, but added a failure chance which results in scrap and it seems like the fusing done in this mod always triggers it, so if you don't get one of the new unique items you always get scrap.

This is probably caused by the second change in the patch which is that items only give you the same type of item after fusing. So fusing two armors will always give you another armor etc. It interacts poorly with the coins as far as I can tell.

Anyway, you should be able to finish your ongoing campaigns, but no more fusing unless you want to get ancillaries or waste your money.

I probably won't be able to fix it anytime soon, if ever, but the mod's gonna stay up just as a convenience to whoever needs to finish their ongoing campaigns.

RIP






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A version of the Better Craft mod with no changes to the inventory or ancillary slots. By request.

Original mod reupload here: https://steamcommunity.com/sharedfiles/filedetails/?id=3482953091