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[Anomaly Control] - Leaf Lamb - English Translation
   
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May 21 @ 4:12am
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[Anomaly Control] - Leaf Lamb - English Translation

Description
Note: This mod is a translation patch and requires the original mod to function.

Main Features:
1. Control all Dark Entities and command them in battle, just like controlling mechanoids.
2. Single-player RPG mode with a progression tech tree and unique storyline.



◆ Single-Player RPG Mode
"Ye Xiaoyang" descends from the higher dimensions and joins your colony.

The Dark Control Core within her allows the enslavement and command of anomalous entities, similar to mechanoid control.
Her ultimate goal? To replace a certain unlucky archotech in the Rimworld.
Warning: Her death means the destruction of your colony—this is true protagonist mode.

Features:
1. Expansive Tech Tree – An extensive growth tech tree, enhancing consciousness, physical health, self-healing ability, and other attributes through Dark Points.

2. A mission storyline—why is she here? What is her goal?

3. New Ending Added: Ascension into the Dark Archotech Intelligence (Requires completion of the original anomaly storyline.)

4. Other additional features .....



◆ Anomalous Entity Containment & Domestication
Turn once-dreaded horrors into your arsenal: Nociosphere, Metalhorror, Fleshbeasts… even Warped Obelisk! With proper control, they will serve your will.

Features:
1. Dominate nearly all anomalous entities and command them in battle—not merely altering factions, but fully recruiting them for manual tactical control.

2. Harness Unique Anomalous Abilities—whether it's Metalhorror Spread or Dispatch Revenant, exploit their powers to the fullest.

3. Rectify Anomalous Events – Purge the Unnatural Darkness, nullify the Blood Rain's debuffs... and gradually usurp the authority of the Dark Archotech. This path demands a substantial investment of time.

4. Generate Friendly Pit Gate, Tired of chasms spewing out Fleshbeasts at random? Accidentally killed the Dreadmeld again? Not anymore—now the Dreadmeld fights for you, and the chasm no longer spawns hostile creatures. Feel free to repurpose it as your secondary base.

5. Other additional features .....



◆ New Factions
1. Anomaly Research Center: A neutral faction specializing in anomaly-based technology, offering exclusive DLC items (e.g., Bioferrite, Shards).
2. Purifier Coalition: A hostile faction hellbent on eradicating all anomalies—your sworn enemies.

◆ Mod Balance
"Ye Xiaoyang" alone costs 200,000 silver... meaning you might face an overwhelming onslaught early-game. However, once your power grows, the gameplay becomes significantly smoother. This is a challenging early-phase mod.



◆ Three Otherworldly Visitors
This mod introduces three mighty Outer God avatars from the Cthulhu mythos as final bosses in the vanilla endgame anomaly battle.
Extreme stats, extreme danger. We strongly advise full preparation before activating the Final Battle.



◆ Mechanical Changes:
As the nascent intelligence destined to supplant the Dark Archotech Intelligence, you can no longer capture or contain "Dark Entities." Instead, harvest their essence through the Anomaly Research Collection Hub and Bioferrite Foundry - now accessible in your anomaly construction tab. Each entity's contribution of research points and Bioferrite is detailed in their study files.

◆ Important Notes on Entity Control (Due to Engine Limitations):
1. If allied Dark Entities keep attacking a newly controlled Dark Entity, simply draft then undraft them. This works for freshly converted entities too.
2. Gorehulk lose their spine launch capability when when undrafted. Drafting limits it to melee only.
3. "Dispatch Revenant" cannot be canceled. The wraith will pursue its target relentlessly. To abort, draft it and redirect hypnosis to an unimportant animal. (This prevents accidental friendly fire on your colonists)
4. Both colonists and dark entities suffer severe PTSD around active Nociosphere, they will still attack it when at close range despite alliance status. Note: Spheres won't harm allies but still damage structures indiscriminately. Keep it stationed away from your colony.
5. All allied Dark Entities will automatically engage any enemies across the entire map. Use the restricted zone feature (Anomaly submenu) to prevent reckless engagements.



Ye Xiaoyang Mod Author's Statement
◆ Copyright Notice:
The character design of "Ye Xiaoyang" has been registered for appearance copyright protection. It is my personal original creature design. Do not use it for commercial purposes.
— X (Twitter): @Veekamon

Note: Some artwork was generated with AI assistance.

Balance & Bug Reports:
Balance adjustments (including anomaly tech costs, Dark Tech Points, HP values, etc.) may be required. If you encounter bugs or have balance suggestions, you may:
1. Leave comments in the current or original mod's workshop page.
2. Join our QQ feedback group (276212828) if you're using Tencent QQ.

Mod Commission Info:
If you'd like to customize a mod for your favorite character but lack a development team, you may contact 芙露蕾蒂 for collaboration.

Credits:
Design, Balancing, & Writing: Ye Xiaoyang (叶小羊)
Programming: 芙露蕾蒂, 黄齑淡饭
Data: 风轻云淡



Translation Author's Statement:
1. Partial texts were translated with AI assistance.
2. If you encounter any translation errors, omissions, or have suggestions for improvement, please leave your feedback in the comments section of this page.
3. Some texts are embedded in DLL files and currently cannot be translated externally. We are actively working on a solution—please stay tuned for updates.

3 Comments
mayonnaise 16 hours ago 
damn, oh well
Windecho  [author] 23 hours ago 
@mayonnaise, The current mod does not support this feature.
Ye Xiaoyang (Leaf Lamb) is a unique colonist—her abilities are exclusively tied to her character and cannot be transferred to other colonists.
mayonnaise May 21 @ 6:27pm 
is there a way to apply these effects to my own pawns, instead of Ye Xiaoyang?