Darkest Dungeon®

Darkest Dungeon®

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DD2 Man-at-Arms Skills
   
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Class Mods: Class Tweaks
Tags: DD2
File Size
Posted
Updated
6.134 MB
May 16 @ 6:09pm
May 25 @ 10:53am
6 Change Notes ( view )

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DD2 Man-at-Arms Skills

Description
Gives Man-at-Arms 4 new skills inspired by his new skills in Darkest Dungeon 2:

Hold the Line: Forward 3. Stuns target and buffs self PROT.

Stand Fast: Buffs self PROT and marks self.

Courageous Abandon: High damage, debuffs self damage taken.

Strategic Withdrawal: Back 1. Heals self. Marks target. Buffs self PROT and SPD.

Also tweaks some of Man-at-Arms's pre-existing skills (again, based on their appearance in DD2):

Crush: Heals self a little.

Bolster: Instead of a buff, is a reusable stress-heal for target and self. Also buffs self PROT a bit.

Bellow: Debuffs outgoing crits instead of dodge and incoming crits. Also disables target Riposte.

Retribution: Targets self, no damage.

A few remarks:

Compared to vanilla DD1 Man-at-Arms, this version is a better tank, thanks to his self-heal and stress-heal.

As normal, he's best in rank 1 or 2 but can find a spot anywhere.

My favorite addition is Hold the Line. He still can't get out of rank 4 with Rampart, but at least now he has something that can.

You might be wondering what happened to the old "Extra Man-at-Arms Skills" mod. This is a remake of it. If you want to see the old version, you can check Skymods or ask RoyPsich for it (who has been uploading my deleted mods, which I'm fine with
3 Comments
batyr.alyanov May 18 @ 6:14pm 
@Nobody, immobilize effect is true, in the first version of Man-at-arms working like a debuff effect from the sunken pirate crew.
Nobody May 18 @ 5:32pm 
I feel like Hold The Line should buff his move resist, since there's no immobilize in DD1.

Overall, not bad though!
Comrade Guin May 18 @ 1:06am 
loving this, can't wait for Jester and Antiquarian (based on her enemy skillset maybe?