Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Kingfisher b0tten mod
   
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File Size
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2.490 MB
May 14 @ 3:29am
May 16 @ 7:18am
8 Change Notes ( view )

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Kingfisher b0tten mod

Description
WARNING: THIS IS NOT MY SHIP,
ORIGINAL SHIP LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3315431348

If you want to FLY to the MOON, you would need space dlc :)

I made modifications for the original kingfisher.

Modifications

Major:
- Added ability to turn on "Yacht" mode via remote control.(you can NOT control ship while in yacht mode via remote)
- Added pre-heat for faster boiling.
- Stabilized hover (less vibration).
- Made hover engage quickier, also made sliding rails stronger.
- Added autoland option in hover mode. If you want to customize how it works(shutoff situations), go to select mode, then search for it in the front section of the ship(near radars).
- Airlock is faster, inside->outside - approx 100%, outside->inside - approx 20%.
Minor:
- Made stronger landing gear while maintaining same deploy speed.
- Added spray angle for water cannon.

Start-up Procedure

No special handshake or extra steps. Sit down in the seat, and press 1. Wait for the reactor to heat, then the ship will power up and you'll be ready to go! Total load time is usually ~1min, but it can be longer if you're in a cold environment and not using pre-heat (the reactor has to fight the cold before it can get to operating temp).

If you do not have infinite resources turned on, you will need uranium ingots for the reactor. Insufficient uranium may lead to the reactor just never heating and the ship never fully starting up.

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NOTE: Some character models will clip through the ship at high speeds. This can lead to drowning/suffocation when diving and going to high altitude. I've found that characters without beards/hats seem to work best. I don't know why this happens, but I have tried everything to fix it, so I chalk it up to just another weird Stormworks quirk. If you don't want to change characters, you can wear a space/dive suit.
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If you need ADDITIONAL INFORMATION, please head to the original kingfisher page.
link is: https://steamcommunity.com/sharedfiles/filedetails/?id=3315431348
18 Comments
ꪶꪮꪖᦔ꠸ꪀᧁ  [author] May 17 @ 12:03am 
Fogest, try unsubscribing and then subscribing again to this vehicle, it could help.
Autoland is located on the left of the pilot seat.
Autopilot turns off if total distance to target is less than 800 meters
Fogest May 16 @ 5:01pm 
I am not seeing an autoland in here. I don't see changes to the autopilot either. But maybe I am doing something wrong on my end to not get the latest version.
ꪶꪮꪖᦔ꠸ꪀᧁ  [author] May 16 @ 9:43am 
Fogest, I published shutoff for autoland. If you want to see/customize how it works,it is located in the front section of the ship(near radars).
ꪶꪮꪖᦔ꠸ꪀᧁ  [author] May 16 @ 3:44am 
Hello Celthios. thank you for warning me, I was testing different sensitivity and forgot to revert it in published version.

To stabilize hover i increased gearing in main robotic pivot to 1:2 and increased speed by two, so it is the same speed. I have planned changing PID controllers a bit, but now there is no need of that.
Celthios May 15 @ 7:52pm 
Oh, one more thing - I'm glad you're enjoying the Kingfisher, changing it to suit your needs and sharing it with others! :)
Celthios May 15 @ 7:45pm 
Looks like some good changes. I have no idea why changing the gearing slightly on the landing gear makes it stronger, but changing the gearing to be much higher makes it weaker again, but seems to work well, so props.

What did you actually change to stabilize the hover? All the PID values look the same to me.

Finally - a word of warning - I can see you're messing with the sensitivity sliders on the seat controls. Just be aware that by doing this you are messing with the sensitivity of the controls in every mode all at once. I have separated the control sensitivity using and increment counter for each separate control in all of the micro controllers. This is a huge pain, but if you want to tweak the sensitivity of a particular mode or axis for a particular mode you'll need to tweak how much it increments in each of those counters. This is why I set each control to max and tuned everything based on that.
Fogest May 15 @ 12:10pm 
Haha, that is funny because I was literally just testing playing with the Lua and I found setting it to 900 or 1000 for the distance instead of 5 is really all that is needed. I think 1000m may be just 100ish too far away, but I only did a bit of testing. 900 may be better, but let me know what you find in your testing.

I'm thinking that after it calls the stop on/off output, that could also trigger an autoland output after a 5-10 second delay if a switch or something is enabled. While that could be useful, it's also barely an issue to just activate the autoland manually anyway, so may not be worth the effort to add that.
ꪶꪮꪖᦔ꠸ꪀᧁ  [author] May 15 @ 11:53am 
Oh, nevermind, i think a made autopilot turn off at 1000 meters from destination. I will test it now, after that i will publish autopilot improvement and autoland bugfix
ꪶꪮꪖᦔ꠸ꪀᧁ  [author] May 15 @ 11:42am 
Fogest, You can help, if you want
ꪶꪮꪖᦔ꠸ꪀᧁ  [author] May 15 @ 11:41am 
Fogest, i think autopilot lua will be complex, I looked inside some controllers lua scripts, and they were very complex. I don't think i could update those scripts without help.