RimWorld

RimWorld

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[RH2] Faction V.O.I.D. CE fix
   
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Mod, 1.5
File Size
Posted
207.415 MB
May 10 @ 4:37pm
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[RH2] Faction V.O.I.D. CE fix

Description
Version of [RH2] Faction V.O.I.D. mod, that makes it compatible with CE by fixing turrets on Void bases
BEWARE THIS IS HIGHLY EXPERIMENTAL MOD
This mod is a direct copy of the original mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2883208829) ;that i don't take credit for; with my fixes to make it compatible with Combat Extended (https://steamcommunity.com/sharedfiles/filedetails/?id=2890901044) , due to how data of Void bases are stored this fix cannot be implemented with a patch and has to be a copy of whole mod (with my knowledge). This mod is WIP and HIGHLY EXPERIMENTAL (I will reapet this a lot of times to highlight it).
For now turrets should work, but they will spam a lot of errors that may lag the game, this will be fixed in close future.
If you see any turret not work (even after reloading/visiting the same base setup more than once) and the problem doesn't go away, please report it to me, and say on which base preset it happens ( I may in near future add a way to send screenshots to me)
If you don't want to be a rat lab and try to enjoy the game TURN OFF AUTO OPEN OF LOGS bc errors will be spammed when turrets may just only exist ( unlikely and should be reported, I've seen only one error so far that pops up everytime turrets shoot)