RimWorld

RimWorld

65 ratings
RimCapitalism
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
21.285 MB
May 7 @ 2:31pm
Jun 15 @ 6:35pm
7 Change Notes ( view )

Subscribe to download
RimCapitalism

Description
RimCapitalism
as the saying goes, everything is money, this mod aim to replace the cost of almost everything in the game with silver, item/cost/recipe/refuelable.
  • making t-shirt? it now cost silver.
  • a gun? silver
  • building furniture? silver
  • building wall? it all silver
  • refuel your generator? more silver
  • reload your jumppack? even more silver

Compatibility/Technical
this mod should be compatible with most modded game(tested with my 350+ mods modlist). but let me know if something broke(don't forgot to post the hugslog)

FAQ
Q:Can I change how much something cost?
A:Item/Building/Recipe can be customize in mod settings

Q:what about stuffable item/building?
A:it will still retain their stuffable cost, with silver being added as an addition. ie. Wall require 5 stuffable material, with this mod, it will still require 5 stuffable material, AND silver on top of that

Q:Food and Floor?
A:no I'm not THAT evil. food and floor still have their original cost.

Q:CE?
A:All ammo should cost silver to make, which may make certain thing easier to make
turret and reloadable gun shouldn't be affected.

Q:Balance?
A:certain item/building may become a lot easier to obtain if base ingredients are suppose to be something rare.

note, this mod was quickly made as a meme mod, so you may encounter a bug.
34 Comments
Cadet CStinky Jul 20 @ 10:08am 
Not sure why but my material requirements are still default with only this mod enabled.
Pwnzorder Jun 20 @ 4:22pm 
This is making for a great playthrough, my only issue is that silver as a crafting resource for clothing is complete garbage. Would there be a way to have silver be an additive to any crafting in addition to the resource (leather, cloth, hyperweave, etc) that the recipe is made from?
Arcanical Jun 20 @ 11:00am 
I think this is a really cool idea! Do you think it would be possible to allow a mode where the only things that are replaced with silver cost are "raw" materials? Wood, steel, plasteel, etc. Stuff that doesn't have a crafting recipe, basically? I'm not sure if it's possible, but even just a mod config field we can write in item names would be great, so people can customize what they want to be substituted with silver. If the box is empty, mod works like it does now, if it's got something in it, only those things are substituted. Really cool mod!
Raven-King Silent-Cry Jun 19 @ 11:46am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3503636272

@FarmerJoe I just wanted to let you know! Its the Main mod for my collection as well! have built my scenario around it! as you're the creator of said mod! Feel I should let you know that your the feature of 1.6 for my stories!
Raven-King Silent-Cry Jun 17 @ 8:48pm 
Great mod! love the idea of it! I think default on items, should be around .25% No reason for a Buttonup shirt to cost 400silver to make XD But thank you for allowing the moddable numbers! definitely helped me work out the costs a tad better on clothing & such!
Person May 23 @ 4:47am 
this is what ive been needing in my rimlife...
HaZZoR May 23 @ 12:06am 
@FarmerJoe yeah that did the trick, I did have to unsubscribe and resubscribe to get it to properly update, just as a note to anyone else that has the issue.


Cheers.
lostormisplaced May 22 @ 4:01pm 
@HaZZoR Are you the hazzor? :steamhappy:
FarmerJoe  [author] May 22 @ 9:26am 
@HaZZoR pushed an update, thank for reporting, because this is quite a brainfart moment :v

it was a single addtional "!" in an if check, that I must've accidentally press somehow while editing
if (!!ThingDefList.NullOrEmpty())
FarmerJoe  [author] May 22 @ 8:53am 
please hold, I'll try figure out what wrong with the patch :(