Stellaris

Stellaris

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Removal of Trait Species Requirement
   
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148.119 KB
May 7 @ 2:48am
May 15 @ 8:47am
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Removal of Trait Species Requirement

In 1 collection by 第37号路人
自己做的小东西
16 items
Description
———————————————————Please note—————————————————————
· This MOD is an attempt made by novices who do not know anything about the trait code, and may contain bugs, so please try with caution.
· Any questions are welcome to be raised in the discussion forum, but I'm not sure if I have the ability to solve them.
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This mod attempts to remove the race requirement of the species trait after the version 4.0 update, in order to solve the problem of "I like this portrait, but the species of this portrait can't use the trait I need".
After installing the mod, it is theoretically possible for even humans to set traits such as "photosynthesis" at the beginning.
Since I didn't know the idiosyncratic code before, the solution was quite rough and straightforward, and there may be bugs in unexpected places, so you are welcome to give feedback. However, it may not be possible to solve it because of the limited ability of the individual. Therefore, this mod is more of a role in throwing bricks to attract jade.
10 Comments
第37号路人  [author] May 15 @ 4:36am 
I agree, the inconvenience caused by the portrait locking for species is simply too much. With the 4.0 version update, this issue has become even more troublesome.
\/oron Agrrav May 15 @ 3:46am 
this problem is about as old as the game, they really should just move "Species" into their own category and have the Portraits as purely cosmetic, as usually any modded attempts tend to cause conflicts with other mods that does limit things to species
第37号路人  [author] May 14 @ 8:47am 
:YUMESOBOKO::luv::luv::luv:
Isaac Laziay May 14 @ 8:46am 
爱你,不想看大乌龟了
第37号路人  [author] May 10 @ 12:33am 
@HarryBaboon. Hello, thank you for your reminder. I have compared the differences between the new version patch and the MOD, and updated the outdated parts in the MOD:delsmile:.
HarryBaboon May 9 @ 5:36pm 
This mod reverts the recent patch that raises the wilderness workforce bonus to 9999, which causes problems when you have more than 1000 jobs. Just need to change the "pop_workforce_add" modifier under "trait_wilderness" from 1000 to 9999. Thanks!
第37号路人  [author] May 7 @ 10:56pm 
Oh! My! God! Go and call the Japanese Self-Defense Forces! Ultraman is okay too!
BlackLuck May 7 @ 5:46pm 
oh no, there goes tokyo, go go godzilla!
第37号路人  [author] May 7 @ 6:17am 
Godzillas! Godzillas! Godzillas!:cool_seagull:
MantisUK May 7 @ 6:12am 
YES! I can make my mini Godzillas that have Radiotrophic