Arma 3
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JCA - Mk23
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Data Type: Mod
Mod Type: Equipment, Sound, Weapon
File Size
Posted
Updated
23.451 MB
May 6 @ 10:27am
Aug 31 @ 5:16pm
5 Change Notes ( view )

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JCA - Mk23

Description
JointCom Armoury - Mk23
From deep storage in the JointCom armoury, the Mk23 sidearm and its laser module.


DESCRIPTION:
Long since discarded and only ever used for two months during a trial run by JointCom naval operations teams the Mk23 by far the least common sidearm among JointCom members, though a few select people still maintain them as personal items.


Weapons:
Pistols:
- Mk23 .45 acp

Accessories:
- Laser Module Mk23 (Red, IR, Flashlight Lo/Hi)


Features:
- High Quality sound work.
- High Quality Textures & Materials.

- Placeable weapons/attachments in various configurations for EDEN/Zeus.


Disclaimer:
Arma 3 Sync:
Reupload of any JCA content to third party software such as Arma 3 sync is prohibited. You are not permitted to reupload JCA content due to licences of many assets within.


Credits:
Patreons - For their continued support.
Grave - Model, Config, Sounds.
Macho - Sound effects.
ThickStickRick - Sound effects.


Known Issues:
None currently.


FAQ
Q: Can I re-upload this mod in any way?
A: No, assets within this mod are paid for and are under the APL-ND license.

Q: Does this mod replace anything?
A: no.

Q: Is this mod compatible with other mods attachments?
A: This mod should be fully compatible with other mods that require CBA as a dependency.

Q: Will you make a [Camo] variant?
A: JCA Weapons come in a standard set of Black, Sand and Olive. However other variants may be added if new environments justify it.

Q: Will you make a patch for X?
A: Possibly.


NOTES
Join the Discord: https://discord.gg/nFEvCkFnTh
Support on Patreon: https://www.patreon.com/E22DEV
54 Comments
gregjlanders Oct 3 @ 3:19pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Wille Sep 5 @ 3:15pm 
w HK gun
Gomenchuck Aug 7 @ 1:55am 
Imba
helloimfired Jul 17 @ 12:32pm 
Solid mod right here
MelonMafia Jul 3 @ 6:23pm 
@Grave thanks for the quick reply! Also thanks for the explanation
Grave  [author] Jul 3 @ 12:51pm 
@MelonMafia its not a shitpost, we used the Mk23 at one point in jointcom and some of us still use it on occasion so we made our own. as for +P ammo, its already what you would call +P, JCA uses the jointcom standard High Power .45 and 9mm rounds. So yeah its already functioning the way you want. It and the UMP can 3 shot armour targets to the chest, same as 5.56, 5.56 will do *more* than enough damage to kill, while the .45 will do *just* enough. As for the optics, it has no mount for them
MelonMafia Jul 3 @ 11:54am 
I understand that this mod was probably more of a Metal Gear shitpost but if I you ever come back to it, could you make it so this pistol takes optics? Also potentially adding a new +P ammunition type (45. ACP +P or .45 Super) that deals more damage? Would make the MK23 way more effective as a "primary secondary" that it's meant to be. Much love
Petrus Aurelius May 13 @ 6:24pm 
Finally I can defeat Metal Gear
ghost May 12 @ 2:17pm 
I WAS JUST THINKING OF SUGGESTING THIS PIECE OF GOLD
i think i peed a little.
Liquid Lorgar May 9 @ 3:49pm 
Literally creaming my pants. thank you so much for this