tModLoader

tModLoader

50 ratings
Simple ARPG Element
   
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
71.276 KB
May 2 @ 8:47am
May 19 @ 7:30pm
12 Change Notes ( view )

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Simple ARPG Element

Description
0.4.1 - fix button reset skill.
- Add help skill to learn how to use skill activate.
- Make player don't use weapon or item when mouse hover on statUI

0.4.0 - rework UI.
- rework formula exp table and exp form Mob.
- Add config max level.
- Add New stat SPR Increase Healing power, Buff duration, decrease aggro.
- Add New class Cleric.
- Add New Skill for Cleric and change skill tress for some class.
- Update skill icons to clearly differentiate between active and passive abilities.
- Add new require prerequisites skill and level.

This mod adds ARPG (Action RPG) elements to the game by introducing core stats such as STR, AGI, DEX, VIT, INT, LUK, and SPR which grant various benefits to the player. For example, increasing STR will boost Melee Damage and Melee Knockback. Players can allocate stat points gained from leveling up to improve these attributes. Additionally, armor and accessories can have randomly generated stats, and players can reforge equipment to reroll those stats. (It's recommended to also install a mod that allows armor reforging.)

This is my first mod and an attempt to understand how tModLoader works, so bugs or unexpected issues may occur. The mod has basic multiplayer support, and from initial testing, no major bugs have been found. If the feedback is positive and I stay motivated, future updates may include a class and skill system.
Originally posted by tModLoader SampleARPG:
Developed By toonyoza
34 Comments
Neurotickyte May 23 @ 10:05pm 
As much as i love this mod i think it will always be unbalanced to an extent
The only leveling system terraria could benefit from in my opinion would be something that mimics TES: Morrowind's leveliing
-KuroNeko-san-  [author] May 21 @ 6:36pm 
@ninin next patch i will add config for that
ninin May 20 @ 1:11pm 
It would be helpful to have an option to cap certain parameters :
- The attack speed is excessively fast
- The knockback effect is overly strong
Stoof May 19 @ 11:15am 
Can't reset skill points?
It's like the button doesn't exist. Can you fix it?
-KuroNeko-san-  [author] May 19 @ 8:21am 
@Nero Sima Yes, I've already planned at least 10 skills for each class. But I'm still in the development phase and there's still a lot to learn, so it might take a while before I can release the skill update. Patch 0.4 come out first to fix bugs. I'll update things as much as I can for now.
Nero Sima May 19 @ 8:03am 
Changes to one menu, nice
More skills in future??
-KuroNeko-san-  [author] May 18 @ 8:39am 
@jjpot thank you for your feedback i'll check and update fix patch
jjpot May 18 @ 5:14am 
Hi, thank you for making such a fun mod, but it may be my computer performance problem, I'm not sure, but when I upgrade at a high level, the game crashes. The problem I encountered was when I upgraded from level 93 to level 94. When upgrading, the audio and game will crash at the same time.
-KuroNeko-san-  [author] May 16 @ 10:17am 
@SerenitySeeker Thanks for the suggestion! Since I'm already in the middle of coding a long system, I decided to go with your advice and combined the stat and skill windows to reduce the number of key bindings — now it's just the main menu, ring menu and use skill. It’ll probably take another 1 to 2 weeks, then I can roll out a big update all at once. and update exp table too !:lumina3_face:
SerenitySeeker May 15 @ 10:03am 
Great mod with a lot of potential! However, it currently feels unbalanced — I gained 20 levels in just a few minutes, making even Master Mode too easy. It would be great to have more experience control options, such as setting the required XP per level (with points and percentage scaling) and an optional "1 boss = 1 level" mode for better balance.

Visually, the mod is well-made, but having to bind different tabs is a bit annoying. A unified interface, like a quest book from "Spirit classic" or boss book from "Boss checklist", would be much more user-friendly.

Overall, a solid foundation with impressive work so far, but it definitely needs some balance adjustments. Thanks for developing it!