Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Custodes have the issue that they all use spears and swords and while SM and CSM wear power armour, not enough of them use swords and spears for me to create a faction without the use of new models, which comes with its own issues.
But I was looking through further factions and possible mechanics a while ago and the Custodes are high on the possible next faction list.
because actually i had same thoughts while playing on most of the point you have mentioned.
new codex feels like Lucius or Lucy + Fulgy and whatever fits your points limit. boring.
i really enjoy your faction mechanics ideas. (damn already spent 30+h on your DG)
maybe it is too early to ask...but do you have plans for alt models pack for EC? your alt model packs is the only thing that brought me closer to landscape from max zoom out since release =D
The predator is just a solid midgame vehicle that is never out of place.
Focusing more on transports would fit the emperor's children well, the codex also has a transport themed detachment. But if I were to add even more mobility I could just as well give them a free teleport every other turn.
A focus on transport units would also require the addition of some kind of midgame transport vehicle.
The rhino/razorback and other early game transport vehicles also feel weak and squishy to me.
The codex doesn't have any scout bikers or land speeders either, but they fit well with the theme of high mobility.
I'm also trying to create the factions in a way that no core mechanic/unit requires any DLC beyond the faction they are based on.