Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Reinforcements - Emperor's Children - New Faction
   
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3.407 MB
Apr 28 @ 9:55am
Apr 30 @ 3:46am
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Reinforcements - Emperor's Children - New Faction

In 2 collections by Malaikat
Collection of the Reinforcements Mod Series
20 items
New Factions
11 items
Description
For the Emperor! - The Emperor's Children

The Emperor's Children are the traitor legion sworn to Slaanesh. They are rushing from battle to battle seeking ever greater heights.

Ingame the Emperor's Children are a very mobile faction. Many of their mechanics are to increase their agility or convert movement into increased suffering for their enemies. They cannot be pinned down by enemies and with upgrades are able to dash in and out of combat as they please.

The Emperor's Children have no need for a wide empire. They control a single massive city, as wide as Space Marines, as tall as Adeptus Mechanicus. Every outpost they control increases their wealth tremendously.

The economy is focused on controlling a large amount of outposts, with every outpost loyalty and growth of the city increase. Further research can increase resource generation even further.

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To play the Emperor's Children you require the Chaos Space Marines DLC.
Additionally the following DLCs add more units to the faction:
Assault Pack DLC
Escalation Pack DLC
Demolition Pack DLC

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I'm looking forward to your feedback. The Emperor's Children are an ongoing project and everything is up for change.

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For this mod I only repurposed already existing models and assets, so some units might look slightly weird. I'm sorry if this breaks your immersion.
18 Comments
fish 12 hours ago 
Long time no see, how's the mod making going?
fish May 21 @ 6:07am 
Oh, it's late. Thank you for your hard work. It seems possible.
Malaikat  [author] May 17 @ 2:16am 
I'm currently taking a break from creating new mods.
Custodes have the issue that they all use spears and swords and while SM and CSM wear power armour, not enough of them use swords and spears for me to create a faction without the use of new models, which comes with its own issues.
But I was looking through further factions and possible mechanics a while ago and the Custodes are high on the possible next faction list.
fish May 16 @ 9:11pm 
can you make custodes?
korse May 2 @ 8:55pm 
for some reason, influence of chaos, i thought we needed the cultists to build towers on outposts. thanks for the clarification and please keep up the emperors work
Malaikat  [author] Apr 30 @ 8:39am 
The only units with self-damaging abilities are the daemon engines and flawless blades. I haven't seen any unit randomly lose hitpoints. If you can give me more information I'll try to figure out what is going on there. Without being able to replicate the issue I can't fix it.
Paul59 Apr 30 @ 8:02am 
Several times I have noticed the Noise Marines losing a few health points, but nothing has fired at them. I am assuming this is some faction specific game mechanic that I am not aware of?
Malaikat  [author] Apr 30 @ 5:51am 
I'm not the one creating those models, I'm only adjusting them to work in gladius. So far I haven't seen enough good models for either World Eaters or Emperor's Children. Maybe with the recent release of Emperor's Children codex and upcoming World Eaters codex that will change, but it will probably take some while before that is the case.
Darkenarlol Apr 30 @ 5:42am 
i have only to agree =)
because actually i had same thoughts while playing on most of the point you have mentioned.

new codex feels like Lucius or Lucy + Fulgy and whatever fits your points limit. boring.
i really enjoy your faction mechanics ideas. (damn already spent 30+h on your DG)

maybe it is too early to ask...but do you have plans for alt models pack for EC? your alt model packs is the only thing that brought me closer to landscape from max zoom out since release =D
Malaikat  [author] Apr 30 @ 5:20am 
In the end the codex is only for inspiration and as a guideline. I always end up adding my own ideas.

The predator is just a solid midgame vehicle that is never out of place.

Focusing more on transports would fit the emperor's children well, the codex also has a transport themed detachment. But if I were to add even more mobility I could just as well give them a free teleport every other turn.
A focus on transport units would also require the addition of some kind of midgame transport vehicle.

The rhino/razorback and other early game transport vehicles also feel weak and squishy to me.

The codex doesn't have any scout bikers or land speeders either, but they fit well with the theme of high mobility.

I'm also trying to create the factions in a way that no core mechanic/unit requires any DLC beyond the faction they are based on.