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I just noticed a weird behavior for the fishing rods (at least demonite one, I haven't tested others), when I do a quest from the Angler, and catch the quest fish I get a -+100 exp, and that actually reduces the exp of the fishing rod, it can even get to negative numbers if the rod is low in exp.
Summon weapons indeed have a hard time earning xp - there's no way to access the original item that summoned a minion without going through a lot of trouble with code, so for almost all methods of earning xp, it is granted to the player's currently held item and not necessarily the one used. I've been trying to come up with a solution to this.
As for Challenge Vaults, I'm not sure exactly what goes on with that mod, but if tiles are consistently being destroyed in the background or certain code is running in the wrong spot, xp could be earned in who knows what way. In the future I might allow players to choose what actions earn xp and in what ways to try to prevent this
I don't know Russian and I don't trust google translate enough, but if anyone's willing to supply localization for it I'll add it
Ah, I forgot about that part, thank you for the reminder - modifying minion damage like this is actually a known issue with tML itself! This bug can be fixed with this mod (Minion ModifyWeaponDamage Patch) . Glhf!