tModLoader

tModLoader

49 ratings
Item Proficiency
2
3
   
Award
Favorite
Favorited
Unfavorite
Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
53.775 KB
Apr 24 @ 11:08pm
May 6 @ 8:42am
5 Change Notes ( view )

Subscribe to download
Item Proficiency

Description
Non-consumable items that can be used in some way or another now have XP values!
Once these values reach a threshold (viewable in the item's tooltip), they will level up, increasing damage and use speed.
The idea is to make the player more proficient with using items the more they use them.

Some ways to gain XP:
1. Use the item! You slowly gain xp as the item is in use.
2. Defeat enemies! All active players gain xp depending on how powerful they are.
3. Catch critters or go fishing! Yep, even bug nets and fishing rods can earn xp!
4. Break tiles! Digging, chopping trees, or even mowing grass can give your tools xp too!

The specific values used in calculations can be modified to your liking in the mod settings.
Have fun!

NOTE: Minion damage may not scale correctly - if this is the case, this mod (Modify MinionWeaponDamage Patch) can fix it!

(You can support me on Ko-fi! [ko-fi.com])
Originally posted by tModLoader ItemProficiency:
Developed By Lunaros Achyros
31 Comments
can work on calamity too?
Lunaros  [author] May 7 @ 11:54am 
@Mickyssin Yeah I just noticed that the other day, it's because the rarity color for quest fish is registered as a negative value - I already released a patch to fix it, make sure to update your mod if you still need to! I'll go check to make sure it's fixed as well.
Mickyssin May 7 @ 7:57am 
Hey, great mod!
I just noticed a weird behavior for the fishing rods (at least demonite one, I haven't tested others), when I do a quest from the Angler, and catch the quest fish I get a -+100 exp, and that actually reduces the exp of the fishing rod, it can even get to negative numbers if the rod is low in exp.
Lunaros  [author] May 6 @ 7:42pm 
@Gammaboy45
Summon weapons indeed have a hard time earning xp - there's no way to access the original item that summoned a minion without going through a lot of trouble with code, so for almost all methods of earning xp, it is granted to the player's currently held item and not necessarily the one used. I've been trying to come up with a solution to this.
As for Challenge Vaults, I'm not sure exactly what goes on with that mod, but if tiles are consistently being destroyed in the background or certain code is running in the wrong spot, xp could be earned in who knows what way. In the future I might allow players to choose what actions earn xp and in what ways to try to prevent this
Gammaboy45 May 6 @ 5:07pm 
Also, strange incompatibility with Challenge Vaults (and possibly other subworlds, I haven't tested): holding any weapon there will rapidly increase the level until it caps out.
Gammaboy45 May 6 @ 4:45pm 
Summon weapons only seem to gain levels when held and a minion gets a kill...
Lunaros  [author] May 5 @ 8:22am 
@BetterScript53
I don't know Russian and I don't trust google translate enough, but if anyone's willing to supply localization for it I'll add it
BetterScript53 May 5 @ 8:02am 
mods has been translated to russian language? pls
Lạc! May 3 @ 10:50pm 
@Lunaros tks you!
Lunaros  [author] May 3 @ 10:01pm 
@Lạc!
Ah, I forgot about that part, thank you for the reminder - modifying minion damage like this is actually a known issue with tML itself! This bug can be fixed with this mod (Minion ModifyWeaponDamage Patch) . Glhf!