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I seem to recall being able to rebuild unit-capped destroyed units sometime after they were destroyed. It could also be that another army has to build them, not quite sure. If it really is a permanent total cap then I could boost the number to 6 or so to account for that. Keep playing around with it over several turns and see if you can build any additional units and let me know. Could it be that the original Praetorian unit cannot be recruited any longer because of a change in technology (and perhaps there is a new one available, which you already have the max cap of those units in another army?).
For what ever reason, CA meddled in the recent update to Rome 2. In the Main menu, you will need to go to Options -> Mods, and activate the "Run user script mods" checkbox.
Not sure why they turned this off again, but I was +2 more turns into my campaign when I noticed all the script based changes were disabled, which prevents just about everything in my mods.
http://steamcommunity.com/sharedfiles/filedetails/?id=193204000