Total War: WARHAMMER III

Total War: WARHAMMER III

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Medallion of Chaqua - Lustria Rises Submod (Version 1.0.1) (Updated for Patch 6.3)
   
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501.032 KB
Apr 21 @ 12:04am
Sep 10 @ 5:05pm
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Medallion of Chaqua - Lustria Rises Submod (Version 1.0.1) (Updated for Patch 6.3)

Description
Overview
This submod ensures that Lustria Rises and the Medallion of Chaqua are compatible. Lizardmen units added by Lustria Rises can now be affected by bonuses provided by medallion fragments where appropriate.

Other Submods
Here are several other submods supported by the Medallion of Chaqua.

- SFO Submod
- Lost Calm Jurassic Submod
- Engine of the Stars Submod
- True Unit Size X2 Submod
- Radious Submod
- Crystalback Submod


Load Order
While using this mod together with Lustria Rises and the Eternal Dynasties (Medallion of Chaqua) mods the following load order is advised.

1. Mixu's Unlocker (required by Lustria Rises)
2. Lustria Rises
3. Eternal Dynasties (Medallion of Chaqua)
4. Medallion of Chaqua - Lustria Rises Submod
6 Comments
DragonSlayer Sep 3 @ 3:55pm 
Lustria Rises hasn't been updated yet but I'm hoping that this submod can get updated to still be compatible when it does get finished :)
greyTiger  [author] Sep 1 @ 4:28pm 
I'm afraid that was not in scope.
Star Admiral Damon Nagasawa Jul 1 @ 11:35pm 
Loving running Medallion, Lustria Rises, and Jurassic Calm together so far, but I thought I'd ask, is it intentional that even with this submod, the primeval units aren't granted the tech bonuses from the revamped Lustria Rises research tree? For instance, Bastiladons in Lustria Rises get 360 missile block from their tech tree, but Primeval Bastiladons don't get the benefit.

If it's just a case of a lot of extra work to make them tech tree compatible, I definitely understand. Just wanted to know if that was supposed to be in the scope or not. ♥
JazzMonk Jul 1 @ 4:55pm 
Thx!
greyTiger  [author] Jul 1 @ 4:51pm 
No update required at this point.
JazzMonk Jun 23 @ 1:31pm 
Love these two together! Does this need an update?