RimWorld
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RimPikmin
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Mod, 1.5
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29.785 MB
4月15日 12時51分
4月18日 13時44分
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RimPikmin

解説

Bring the charm and strategy of Pikmin into RimWorld! This mod introduces fully functional Pikmin as plant-based helpers who grow from adaptive seeds into unique, specialized helpers, each color representing a unique role. Whether for hauling, combat, exploration, or morale, Pikmin offer a lively and powerful addition to your colony’s survival story.

The Official Discord Server: https://discord.gg/SKa8G5vMBS

You can only have 100 active pikmin at a time, but that doesn't mean you can't get more *Winking face*

These are small creatures that can carry a stack of 2 for each Pikmin. A Purple Pikmin can carry much more, plus items, chunks, etc!

The Pikmin can be drafted to attack, move, or any of their specific jobs.



In order for Pikmin to be active they need their home, the Onion, or they won't come out.

Every night, the Pikmin (except Glow Pikmin) will start heading to the Onion for rest till the next sunny day. So don't be surprised if they get drafted and stop being drafted after a few seconds.


Since there can only be up to 100 Pikmin, what if someone wants to have all Purple Pikmin or switch to all Yellow Pikmin? You can access the Onion Trade UI screen to remove or add all the Pikmin you want replacing.

Colonists can bond with Pikmin, improving their mood and work efficiency when Pikmin are nearby.


Check out the awesome RimPikmin Style mod. Monsters from the game is in the works.



Taranchuk - Coding
Gerrymon - Artwork & Info-graphics
Anthitei - Artwork
Ogam - Artwork

If you want to help fund this project. Currently working on Monsters next.
[ko-fi.com]
人気スレッド 全て表示 (3)
5
4月21日 18時22分
Pikmin stuck in Onion
Eddy570
2
4月25日 7時42分
Pikmin pathing error
KenCanPlay
0
4月25日 14時15分
Mod Pairing Recommendations?
fairywhiz
78 件のコメント
soccerscoutc 5月9日 12時44分 
The "fully healed" spam seems to be caused by it starting when they reach like 2/3 health and just spamming until they reach full health.

Also, does anyone know why my game speed keeps capping at 1x as if there a danger. Only appears to happen when I have Pikmin out of the Onion.
Pearasect 5月5日 11時26分 
Would it be possible to make it so that the pikmin's training doesn't decay? My pikmin keep losing their skills and my colonists are unable to retrain them so I worry that they'll just become useless after a while
Otherversian 4月30日 16時11分 
Just trying to provide an explanation for how it would make sense with pikmin lore. A lil pikmin-size robot thing that functions like Olimar does, coordinating the pikmin automatically. If you just don't wanna implement it and were using the not being a thing in the games as a reason not to tho, I fully get that lol dw.

Maybe it'll inspire me to finally learn rimworld modding so I can make it myself lol.

btw I'm curious if there are any plans to allow multiple pikmin to occupy the same entity, sort of like Swarmlings from VFEI? Let em group up to carry heavier stuff and perform more demanding tasks like in the game, and all.
Otherversian 4月30日 16時00分 
Having pikmin auto-feed the onion would be great. As for the auto-explorinig, perhaps that could be a research? Some method of creating a Little Guy like some sort of MechanOlimar who can automate the Pikprocess for you.
Tobyguilmon  [作成者] 4月29日 23時33分 
Still working on those bugs.
@McSqiggles, I'll look into it
@Otherversian, Pikmin can feed the onion by manually telling them to.
Making pikmin come out automatically is not a thing in the games, so I didn't add it. Prob won't add. I could make the pikmin auto feed the onion, if y'all guys want that.
@Joey, working on ice surviving in colder biomes. About cooking the pikmin, i'm not really sure about that one. I think it's balanced when they don't eat, then others can't eat them.
Joey 4月27日 19時06分 
Possible suggestion? Would it be possible for an option to cook the Pikmin when they die? I've lost a couple to extreme cold conditions and it would have helped my colony if we had them to eat.
Otherversian 4月27日 18時55分 
Managed to get the onion! Turns out my problem was that the research genuinely did not exist for me yet because I was neolithic lmao.

One small problem, and two small questions
- Pikmin Growing Zones seem to be incompatible with farming mods that alter how growing zones work, so I have to do all pikmin planting and harvesting manually (not very dandori, sad)
- Is there a way to have pikmin automatically come out each day? I've found that I can't really make good use of them at this point because I like to play on fast speeds, so having to manually do a task every day is impractical
- Are pikmin able to feed the onion to make more pikmin? Idk I just think that would be cool
RoseRaid 4月26日 20時38分 
no because tell me WHY I JUST GOT INTO A PIKMIN FIX-
brb gonna test it out :3
McSqiggles 4月26日 12時09分 
can you fix the posies growing out of everywhere, they pop up everywhere whether the ground is soil, water, stone, or inside my base and buildings. i dont need posies growing in my anomaly's cells
IceAxe 4月25日 21時59分 
I'm not saying a perfect mod exists but.. if it did it would be this one