STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Not enough ratings
Self-Buffs for Heroes (EaWX Thrawn's Revenge Submod/Version 3.4)
   
Award
Favorite
Favorited
Unfavorite
Game Type: Land, Space, FOC
File Size
Posted
Updated
4.199 MB
Apr 14 @ 9:46am
Apr 17 @ 1:47am
4 Change Notes ( view )

Subscribe to download
Self-Buffs for Heroes (EaWX Thrawn's Revenge Submod/Version 3.4)

Description
This is an unofficial Thrawn's Revenge submod that was not produced by the Empire at War: Expanded Team.

Have you ever wondered if heroes actually boost their own command vehicles and flagships?
Up until recently, the answer has been a resounding "No" due to the limitations of the base game. If players wanted to change this somewhat minor aspect of the game, they had to go through some odd hoops.

Not anymore! Now, I proudly present to you a submod that aims to fix this peculiar thorn in the eyes of min-maxers and nitpickers alike - the "Self-Buffs for Heroes" submod.

-----------------------------------------------------------------------------------------------------
Feature:

This submod grants every hero with a flagship or a ground vehicle their own command bonuses. No trickery involved. If your SSD hero has an impeccable command tier with excellent traits, that hero will now benefit from all that. The days when you had to take the lack of self-buffing into consideration when upgrading flagships are a thing of the past.
Disclaimer: Some heroes have negative or perhaps "nuanced" traits that will provide both positive and less positive modifiers to their command abilities. If a hero, for example, has the trait "Reckless", that will mean a -20% malus on their own flagship's health, but in return a +15% boost to their speed. I feel compelled to bring awareness to this, as most people might gloss over details like these.

In addition to that, I decided to exempt infantry heroes and fighter heroes from the effects of this submod, as I am of the opinion that being tactically adept doesn't necessarily impact your physical prowess in battle and that fighter heroes are in a position where the lack of self-buffs isn't nearly as glaring and obvious like with many navy heroes. The impact of this submod will vary drastically depending on what heroes are currently used; that should go without saying.

----------------------------------------------------------------------------------------------------

The launch codes for the submod and TR (in that order): STEAMMOD=3463898757 STEAMMOD=1125571106


Compatibility: The edited files merely include the hero files found in "Data/XML/Heroes"; meaning that it should be fully compatible with any and all mods that tackle scripting (mostly LUA) and all XML editing which excludes the Heroes folder. I don't particularly mind if you take this submod as a base for your own experiments, so if you're unhappy with certain hero traits or bonuses, I invite you to change them to your liking.

Shoutout to Rhino and Greene7z who provided me with this VERY IMPORTANT piece of info and the encouragement to upload this little submod.
6 Comments
Cassidy Apr 25 @ 5:50pm 
Wow I've been wanting this kind of submod for TR for along time I'm glad to see it's finally come around
GeneralBeta1  [author] Apr 16 @ 11:58pm 
You're right, @JAWW3R; only the best buff of a category would be applied.

In regards to your FotR question: I'll upload it when version 1.5 drops (May 4th). Large ships like the Malevolence, the Invincible/Invulnerable or the Battalion (Praetor) will hopefully see an increase in performance.
JAWW3R Apr 16 @ 5:00pm 
Also, sorry for double posting a comment, but if you're planning to do an FotR one, that is going to be even bigger in terms of changes. Many outstanding commanders have large, frontline worthy flagships, or options for them (Talon, Grievous, Maar Tuk, Trench) and they would actually have a reason to take them now.
JAWW3R Apr 16 @ 4:57pm 
This is a really cool addition, and is an enormous buff to battlecruiser based commanders, like early era Ackbar, or Par Lankin.
In regards to your example of double edged modifiers, I thought people brought 2 commanders in cases like that anyway, because you get the highest boost in each individual stat, so a debuff is nulled by some other rando bringing a +5% in the same category, or do the self-applied boosts work differently?
GeneralBeta1  [author] Apr 16 @ 10:09am 
@Ksnyde, as long as the mod and I are still around, this submod will continue to be supported.
I'll probably add Fall of the Republic and Revan's Revenge in the future, as my changes are unlikely to be put into the vanilla mod(s).
Ksnyde Apr 15 @ 11:01pm 
Is there a chance this submod will be integrated into Thrawn's Revenge in the future?