Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can tell you how to do it real quick though.
Go to \common\decisions of this mod and open JusPrimaeNoctis_decision.txt
Small file, should be easy to find this:
ai_will_do = {
base = 100
}
Change to 0. Ai will never activate the decision now.
If you've already started your game and want all AI to deactivate and never activate it again, do the change above + in same file - lower, find this:
AND = {
is_ai = yes
is_female = yes
Remove the is_female = yes.
Now, all ai will never activate and if it's already active, they'll always deactivate it.
Good luck!
I've playtested as all - selected all marriages in the decision option.
That is working properly. If a courtier or vassal gets married, it triggers for you.
AI should be choosing their court only, the most mild option in the decision.
Comment if something doesn't seem to be working, or if you want something changed.
As description says, feel free to edit anything in code for your own purposes or re-upload, idc.
Working - added picture that shows event.
Might add option to not enforce your GOD given right, if people want that.
Like if your friend gets married and you don't want to .. enjoy.. his new wife. It adds a positive opinion modifier to the husband and wife, and nobody knows it's your kid unless you reveal it, so, not really needed imo. Plow away.