XCOM 2
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Space Marine 2 Dreadnought SPARK (Warhammer 40k)
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11. Apr. um 4:38
2. Mai um 22:46
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Space Marine 2 Dreadnought SPARK (Warhammer 40k)

Beschreibung
"Even in death I still surf."

Redemptor Dreadnought from Warhammer 40,000: Space Marine 2 ported to WOTC. This was mentioned in some comments and seemed interesting, I might actually use SPARKs now! Hes a bit too agile though and could also use a mod to smash through walls and objects

FAQs:
- SPARK replacement torsos, arms, legs; no head piece
- Gatling cannon does not actually work
- Tintable separate pieces
- Not tested on Vanilla, no idea if it works
- No plans for porting weapons

Required Items:
- Project Dollhouse/Invisible Body Parts for All - to hide the head, any mod with invisible SPARK heads should work too
- XSkin by Iridar - to hide the default weapon model, scale it down to 0.0 or else it will clip through, not sure if any other mods let you hide weapons but they might work too

Known Issues:
- Animations: shoulders clip a little, hand/fingers frozen because they were warping/bending in weird ways
- Gatling cannon and other weapons do not actually animate, shots will appear from the invisible weapon's barrel
- Tinting not officially supported by Saber so I had to make something up so colors might not look perfect, use a mod that lets you fine tune colors like Project Dollhouse
- BIT doesnt look like a servo skull which would be cool
- Model size is large, I might have scaled it a bit too high, Project Dollhouse lets you adjust

Special Thanks to:
- smokeburpp for his Bumblebee SPARK mod I copied ini settings from
- Roknar for his hat guide here on Steam as a detailed starting point
- Iridar for his mods and reddit/wiki posts on setting up the mod tools
- E3245 for his inspiring mods and his guides on modding/textures
- robojumper for the Alternative Mod Uploader and many other amazing mods
- Xirumy for some ini tricks
- Saber Interactive/Games Workshop for these amazing assets

Disclaimer:
All assets and IP are not mine and belong to their respective owners.
38 Kommentare
Isaacklan 23. Apr. um 15:43 
I was thinking in my head when we see Sectopod, but the dreadnought comes to play

"THAT ABOMINATION IS MINE"

*throws a car at the Sectopod*

"IN THE NAME OF THE COMMANDER, I CAST YOU DOWN!"
WINDBLADE 19. Apr. um 9:27 
SHUTTER AND DIE.
Player  [Autor] 16. Apr. um 1:15 
@DREAMKEEM1 I dont know where the shields would be implemented in XCOM. I know some class mods make use of shields as weapons though but I have not learned how to add weapons. I suppose it could just be a cosmetic left forearm item but would clip everywhere and looks weird with the primary weapon.
DREAMKEEM1 15. Apr. um 22:29 
@player i love your mods, i hope u make more for warhammer i'm enjoying this a lot. A better idea u should make the bladeguard veteran shields from the game and the terminator from the astartes mods. Low key looking out for a chapter set mod.
Player  [Autor] 14. Apr. um 23:53 
@Keyes Thanks, enjoy! I hadnt even thought of the other two characters or any unique items they have

@Raisen Acheran's head piece is interesting, Ive added it to the Vanguard mod. Capes in general are a pain to animate though and dont end up looking great. Also Acheran's models specifically have a problem looking "blocky" which would be even worse on fabric.
Keyes 14. Apr. um 8:28 
@Player Just the campaign ones! I just saw the update to your Tactical mod! You're awesome!!
Raisen 13. Apr. um 11:20 
@player and Acheran's head piece and cape? the Phobos armor mod make me now have him in a 90% (Since the game already has a similar beard type and even some mods too). The only thing i add as as a subtitute for the head piece was from the Inquisitors mod, since the other old Astartes armor mods has a simlar one but it foesn't it doesn't attach to anything because it was made as an acessory for a helmet.
Raisen 13. Apr. um 11:13 
@Player thanks!!!

I finally test them all yesterday (i have 4 with diferent weapons. Melee, Gatling type, Heavy Sniper type and cannon type). They are work just awesome. Even the one Melee, it seems to resort to punch with the non armed hand. The gatling one is even awesome because it looks as if is shooting from the weapon already. Also tested it in 2 Sparks and 2 MECs. One even has the Ordinance secondary weapon that make it looks like it shoots the rockets.

I also will try to see later today if works with the "Terminator class" mod, since those has access to the Terminator Canon and a special stance (you have to configurate it by select the normal or nerveous stance) when equip the canon and one of the Terminator armors you can craft in the proving ground.

Also You said it looks "Weird" without weapon, but i see Space Wolves Dreadnoughts without weapons and only double power fists. HMMM! i think i have another idea.
Player  [Autor] 13. Apr. um 7:55 
@Keyes Which pieces were you thinking of? Acheran's shoulders are in the Vanguard mod, Calgar's are in the Heavy mod. I remember seeing Titus' in the files but didnt even think of the other two.
Keyes 13. Apr. um 5:32 
I'm not sure what you're going to work on next/are working on currently, but could we get a pack with character-specific armor pieces? Titus, Chiron, Gadriel and Captain Acheran all have unique pieces unavailable to players.