RimWorld

RimWorld

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Joe's Tweaks
   
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Mod, 1.5, 1.6
File Size
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5.835 MB
Apr 5 @ 8:04am
Sep 22 @ 10:13am
21 Change Notes ( view )

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Joe's Tweaks

In 3 collections by JoeOwnage
Joe's 1.5 Unofficial Ferny Progression (Playtested)
932 items
Joe's 1.6 Modern Tech
435 items
Joe 1.6 Medieval Fantasy WIP
408 items
Description
Joe's Tweaks
These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time. Only requires Harmony and Vanilla Expanded Framework.

For an RPG themed extensive rename of literally everything in Rimworld, including Vanilla Psycasts Expanded schools of magic, plus some bonus content, check out:
RPG Flavour Pack Forked:
https://steamcommunity.com/sharedfiles/filedetails/?id=3342554570

For Xenotypes loosely based on Dungeons and Dragons 5e, check out:
Joe's DnD Xenotypes:
https://steamcommunity.com/sharedfiles/filedetails/?id=3568994651

You can use these three mods TOGETHER now, if you wish.

Tweaks

Boozing for Psyfocus
- All alcoholic beverages from Core Rimworld, Medieval Overhaul, House Roxmont, Mashed's Ashlands, and Stoneborn Delights will restore 5% psyfocus (mana) if Rimworld: Royalty is loaded.

MEDIEVAL OVERHAUL and VFE: MEDIEVAL 2
(I recommend also using my Medieval Overlap Remover mod when combining these two)
- Adds Lore Merchant trader caravan that sells all Medieval Overhaul books, but will not always have them all available.
- Adds Beast Hunter Reagent Merchant that sells reagents for MO alchemy and VFEM2 alchemy.
- Adds Chirurgical Limbwright trader caravan that sells medicine and reagents (prosthetics also if Medieval Medicine: MO Edition is loaded).
- Grimoires will appear in lootable bookshelves in Medieval Overhaul hideouts and ruins. (Requires Grimoires mod)
- Added ability to mine raw mithril (plasteel) at Medieval Overhaul mine. (Refining at furnace requires DankPyon_Plasteel research from MO)
- Added ability to mine raw oricalcum (uranium) at Medieval Overhaul mine.
- Added recipe to refine Oricalcum into ingots at Medieval Overhaul furnace. (Requires DankPyon_Plasteel research from MO)
- Added ability to mine raw pyrinth at Medieval Overhaul mine. (Requires Epochs: Pyrinth)
- Nerfed the amount of tanning liquor the Medieval Overhaul tanning rack uses.
- Clay chunks now are cut into pieces for the kiln, then fired to create blocks.
- Increased path cost of low castle wall so that raiders and colonists will prefer to go around it instead of over it. I want it to function like a battlements and it's pretty much useless if raiders can just walk right over it.
- added patch to put Gems on the Medieval Overhaul mine unless ViralReaction: MO Patches is loaded.

[CZK] EYE PROSTHETICS (CONTINUED)
- Adjusted research to align with Medieval Overhaul.
- Changed regular eyepatch recipe use either cloth or Medieval Overhaul's linen.
- Changed glass eye recipe to use glass from Rebuild: Doors and Corners (Requires Rebuild: Doors and Corners).
- Changed tribal eyepatch recipe use any leather instead of just light leather.

MEDIEVAL MEDICINES: MEDIEVAL OVERHAUL EDITION
- Removed eye patch if [CZK] Eye Prosthetics (Continued) is loaded.

ARCANE ARCAEOLOGISTS CONTINUED
- Corrected improper layering of capes that has existed since the original mod using code provided by Airo. Thanks!

Medieval Overhaul: Royalty
- patched mediation throne and simple throne to both satisfy lower tier throne requirements
- patched simple throne to only require complex furniture research

Royalty DLC
- made ideogram stuffable

Biotech DLC
- buffed work speed of first tier mechs

Campfire Stews
- Campfire stews no longer adds a new clay type if Medieval Overhaul is loaded.
- Campfire stews already supports MO clay and many other clay types.

Big and Small: Vampires and the Undead
- Made infection from vampire bites less agressive.

Vanilla Races Expanded: Sanguophage
- VRE: Sanguophage xenotypes won't spawn naturally.
- if Big and Small: Vampires and Undead is loaded, extends corpsefeeder/animalfeeder/sanguofeeder to those xenotypes.

AnyPlant
- made certain plants plantable in the AnyPlant planter that are reasonable to grow inside in a pot and may even perform better there.

Progression: Verticality
- added patch to restore Medieval Overhaul mine.

Big and Small Framework / NL Facial Animation
- patches "no facial animations" gene into xenotypes from:
- Alpha Genes
- FRBE Loxodon
- FRBE Gnoll
- Bonereapers Remarrowed
- The Profaned

Compatibility

Issues
- If anything is not working as intended please let me know here or in discord and I will try to fix it! You can find me in Ferny's discord or Medieval Overhaul discord.

I am open for commissions, or you can always:
[ko-fi.com]
20 Comments
JoeOwnage  [author] Sep 17 @ 12:37pm 
fixed
JoeOwnage  [author] Sep 15 @ 6:43am 
ah ok thanks I must have missed one
黑曜石 Sep 15 @ 6:39am 
There is a red error here, I think it's because I didn't use Royalty.

Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyMax found to give to RimWorld.StatModifier (null stat)
Sarelth Aug 8 @ 2:33am 
I just found that myself, it looks pretty good, though they mention a lack of survival in space for medievals. lol
JoeOwnage  [author] Aug 7 @ 7:43am 
There's a new mod called aethric ship that gives gravships a spelljammers kind of theme so I might try that
Sarelth Aug 6 @ 9:39am 
Cool cool, thanks.
Your pack is looking good so far.
Are you doing any integrations with Odyssey content that might fit a medieval setting? Not sure how they might interact, other than a bunch of tribals/medievals get stuck in a ship and wind up somewhere else in the world type things.
JoeOwnage  [author] Aug 6 @ 7:25am 
If I'm playing medieval I use the other one
JoeOwnage  [author] Aug 6 @ 7:24am 
This mod has the same stuff as RPG adventure flavor pack forked, without all the renames and extra flavor stuff. The other one has a few extra things like star gates/arcane portals too.
Sarelth Aug 5 @ 7:45pm 
I am building a Medieval playthrough, would this have more updates than the medieval variant or are they about the same?
Bodacious Cowboy Jul 27 @ 10:54am 
That would be great thanks.