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Sure, just made the change
I think I found a bug that I'd like to request be made a feature. Right now you can't subtract from People to make it a negative number (from 0) - unless it was <5 and you right clicked to subtract 5. I'm pretty sure the intent is to never let it go negative at all, because negative people isn't a thing you can have.
But by letting me go into negative people on the board I can more easily keep track of how many buildings I need to lose to pay for an event that costs more than I have, and makes it harder to forget what the final count should be even if the other players are also counting aloud or something. Example: I lost 5 people but I only have 3, which puts me to -2 and then I always know adding 7 brings that to 5 in the end.
So would it be possible to let it always let the People count go into negative numbers even if subtracting from 0?
Awesome, glad the issue has been resolved, sorry its still a bit janky for you though
Whats happening is when the End Turn button is pressed, it counts how many cards are in the deck. If more than 1 card has been added since the last time the End Turn button has been pressed, it will take that many cards from the top of the deck, move them over to that spot on the left, shuffle them, then place them back on top of the main deck. What you are seeing, is its taking all those cards from the top of the deck, then attempting to grab and shuffle them, but for some reason they are still moving slowly through space on your computer and haven't made it to that spot yet. I can't get the error to appear for me because on my computer all the cards make it to the spot before the code tries to grab and shuffle them. I just made the timer a little longer to allow more time for the cards to make it to that spot. The End Turn function will now run a little slower, but hopefully the additional time fixes the issue for you.
For now your script works perfectly for me if I just never use the Next Turn button and flip and shuffle the decks by hand, so it's not the 'add a card' buttons in themselves that are responsible for anything.
I wasn’t able to replicate the bug you encountered, but the error message gave me a clear idea of what’s going on. I just pushed an update to handle that specific error. While I was at it, I also refined the algorithm responsible for shuffling cards added during a turn. Previously, there were some rare cases where cards that shouldn’t have been shuffled were, and other times when shuffling occurred even if only one card was added. Hopefully those issues are resolved now.
Error in Script (Global): chunk_4(865,38-40): attempt to index a nil value