Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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The KCD2 Cooking Mod
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1.414 MB
Apr 2 @ 4:46pm
Apr 26 @ 4:23am
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The KCD2 Cooking Mod

Description
**UPDATE:
Localisation added for German! Thanks so much for your effort:
- German: Christian Benz

I've also fixed the Czech translation, which had some minor formatting issues.

Russian translation was removed due to complaints, though there is a more complete one coming soon. In the mean time, please use FaneMajere's version in the translations section:
- https://www.nexusmods.com/kingdomcomedeliverance2/mods/1739

The presence of Plums, and Drinking Water have also been boosted in this version to make it easier to buy them via green grocers and innkeepers wares.

Please download version 1.2.2 to get the changes.**


The KCD2 Cooking Mod

Surprised to find your fancy saffron is more or less useless? No more! This mod hijacks the existing cooking system in KCD2 and extends it to support a complex recipe system, complete with 50+ unique new recipes, cooking items and immersive roleplay elements.

This mod expands and enhances the cooking system in Kingdom Come: Deliverance 2, focusing on authentically deepening the games cooking mechanics. It's designed for players who want a more immersive roleplaying experience living day to day in Henry's shoes. Kick up your feet at one of those roadside camps and brew some chamomile tea or fry up some garlic mushrooms, and take it easy every now and then.

What this mod does

- Adds an extensive range of new food items with realistic nutritional values and effects that can be created with combinations of existing ingredients.
- Utilizes and extends the categorization system for ingredients (meats, vegetables, fruits, dairy, etc.) to support mixing and matching them into recipes.
- Allows players to use the different existing food preparation methods (smoking, drying, cooking) to create foods with appropriate stat enhancements.
- Creates balanced gameplay effects for each food type based on the cooking method, where smoking and drying recipes generally create meals with extended lifetimes, and cooking recipes for stronger health and vitality benefits.
- Maintains full compatibility with the base game's food system, allowing for the more straightforward existing approach if preferred, whilst providing an avenue for roleplaying more extensively when you feel like cooking up a storm.
- Adds unique recipe books and cards into the game world via appropriate vendors - Innkeepers, cooks, fishermen, bakers, butchers, and more. Each has a selection of randomised recipes appropriate to their profession. The recipes vary from basic and cheap, through to a special set of 3 volumes only sold at scribes with the fanciest of recipes for the fanciest of nobles.

Who it's for

This mod is ideal for role-players and cooking enthusiasts who want a more authentic medieval experience.
The mod shouldn't have too much of an impact on the game as far as balance goes, rather it should provide greater depth for players who want to engage with the culinary aspects of medieval life and enjoy the idea of seeking out ingredients and experimenting to discover new dishes. Perfect for those who find satisfaction in the small details that make a historical RPG feel authentic and lived-in.

How to use it

All the existing kitchens, campfires, smoke houses, and drying racks now support adding most, if not all ingredient, drinks, and herb types. Most innkeepers and traders have a new Cooking Kit item, which you will need in order to craft the new recipes. Mix and match different meats, vegetables, fruits, dairy, spices, herbs, water, alcohol (etc.) and see what comes out! Most combinations range from 2 ingredients to 5, and some special ones even more. Pay attention to item descriptions of ingredients for clues!

Each recipe produces an enhanced food item that generally provides a small buff in addition to its standard food benefits, to incentivize tracking down and discovering new meals. The buff wears off after a while though, so keep your eyes out for cool ingredients and keep Henry fed with delicious spicy treats as you work your way though this incredible game.

Finally, a reason for the 600 Grocers in every town.

Translations

Very big thanks to these kind people for submitting translations for fans of the mod into their languages! If anybody else wants to translate for their language, please email me at danny.b@pm.me with your localisation file and I'll include it!

- Ukranian - LazyCat69
- Turkish - xBZx
- Chinese: yuan11111
- Russian: dimas7373
- French: TomVanaheim
- Czech: Jan Kesl
- Japanese: shinhash
- Korean: Beroni
- Spanish: Nemoxio
- German: Christian Benz

KoFi
https://ko-fi.com/djb290768 - if you want to shout my next coffee. <3
Popular Discussions View All (2)
4
Apr 26 @ 4:25am
[Bug] Recipes from the noble books don't work
Wei
1
Apr 8 @ 9:35pm
[BUG] Batch crafting only yields 1 food
Foxtrot
109 Comments
Geeks On Hugs 2 minutes ago 
I've been waiting for this mod!
vin 6 hours ago 
Found this through the nutrition mod, very cool!
Rike. 10 hours ago 
How do I change the load order? I'm being launched into the air when I use the campfire and I saw you mentioned it could be a load order issue.

This is a major ask but maybe rename the mod so it automatically loads after the cooking one?
Semper Augustus May 8 @ 5:18pm 
When I cook a dish with say, vegies, I don't seem to be getting the "ate vegies" buff
Semper Augustus May 8 @ 3:46pm 
Goes great with the nutrition mod, which adds a purpose to cooking and probably makes poaching worth it early game, compared to being a waste of time otherwise.
Phil_Morice May 4 @ 2:32am 
@djb Thank you now it works. It was the mod reduced food values. I removed it and now it works just fine. Problem is now the ingredients have too much nourishment alone even more than your combined meals sometimes :D but thats a problem of the base game your mod is fine. Maybe you could drastically reduce single ingredients values within your mod so cooking whole meals would actually benefit you more.
djb  [author] May 3 @ 2:03pm 
@Phil_Morice - best way to confirm if it’s a problem with this mod, or a conflict, is to temporarily copy your other mods out of KingdomComeDeliverance2/mods/ folder and just run the game with the mod in question. I can save you the effort though, I’ve already checked, and the dairy works fine using latest game version and latest mod version. One of your other mods is overwriting changes from my mod to the dairy food items.
Phil_Morice May 3 @ 3:52am 
Still cant use dairy products. I have milk and cream in my inventory but cant select it in the cooking menu. v1.2.2 installed. I even uninstalled and reinstalled the mod both in workshop and nexus doesnt work.
Slowinternet May 2 @ 6:42am 
Not working for me :<
RedBeard May 2 @ 2:48am 
@djb Thank you for your answer! Black Beer is an ingredient in one of the recipe books. Cooking with Ale, I think.
Makes sense that I couldn't find it then xD