Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Creeping Corruption [Beta]- Dingo's Modular Overhaul
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
580.580 KB
Mar 26 @ 7:59pm
Mar 26 @ 10:12pm
2 Change Notes ( view )

Subscribe to download
Creeping Corruption [Beta]- Dingo's Modular Overhaul

Description
I didn't find the corruption mechanic fun or interesting. Theres another mod on the workshop that does something similar, but I ended up with corruption spreading way too aggressively for my taste, so I made my own version.

What it does:
Corruption will spread from heavily corrupted provinces, to adjacent provinces.
Buildings and commandments that spread or reduce corruption in adjacent provinces have had their effects increased by roughly 50%.
Attrition kicks in at 60% corruption instead of 50%, as it's easier to spread corruption.
High corruption will reduce it's own type of corruption to make it a bit harder to get extremely high corruption passively.
High corruption will reduce other forms of corruption slightly.
A province with more, and larger settlements will be harder to corrupt.
Skaven corruption already spread pretty aggressively, so i've mostly left it alone.

Compatibility:
Should work well with most added factions and lords, but races with new buildings and edicts will benefit from a compatibility patch.
Entirely new types of corruption will be unaffected

Known Issue: Corruption spreading from nearby regions will show the source as "buildings" I'm pretty sure i can fix that, it just hasn't bothered me enough to prioritize it over other mods.

I intend to provide compatibility patches for the modded races/factions i personally leave enabled for all my playthroughs. Anything else will be up to the creator of said mod. For now, i've only got submods for Mixu's TEB and Legendary Lords finished, but I have some for Cataph and OvN races that just need cleaned up.

Popular Discussions View All (1)
0
Mar 26 @ 10:37pm
Compatibility Patches
DingoEatingBaby
2 Comments
Leonardo Aug 21 @ 10:34pm 
Hi, interesting mod you have here, can we have some value on how much the corruption spread? Does it ramp up as the original province get more corrupted?
Ciaphas Cain Mar 27 @ 9:07am 
Yeah the corruption mechanic is just weird. Maybe they need to tie corruption with recruitment or something and make it hard to achieve 100% - Maybe give all factions 2 slots of recruitment each and make it possible to increase that by improving corruption %....or something! lol

I dont think they fully fleshed out corruption in this game, and just remains either as eye candy for some factions or a way of cutting enemy armies down slowly,

I might have to try doing something with corruption myself, whether it would be something that could improve the overall mechanic or not....
In the mean time I'll give your mod a play next time I'm on!