STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Thrawn's Revenge: Unlimited Trade Ports Sub-mod (3.4)
   
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Game Type: FOC
File Size
Posted
Updated
2.601 MB
Mar 25 @ 8:41am
Mar 25 @ 9:18am
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Thrawn's Revenge: Unlimited Trade Ports Sub-mod (3.4)

In 1 collection by Floppa
Empire at War Expanded: unofficial sub-mods by Floppa
12 items
Description
Trading ports are a very important element in building an economy in the Thrawn's Revenge. Most players build the maximum number of trade ports at the very beginning and then forget about them. I think it's wrong to build trade ports at the beginning and forget about them for the whole game.

That's why I made this submod. The idea behind the submod is that if you previously had a limit of 15 trade ports for the entire game, the submod removes this limit. But in order not to upset the balance, I increased the price of trade ports.

To Run the Submod:
Go To Steam Library
Right Click On Game
Go to Properties
Set Launch Options and add the text below

STEAMMOD=3451876339 STEAMMOD=1125571106

Link to a similar sub-mod for Fall of The Republic:
https://steamcommunity.com/sharedfiles/filedetails/?id=3451902172

Link to a similar sub-mod for Revan's Revenge:
https://steamcommunity.com/sharedfiles/filedetails/?id=3454887134

- COMPATIBLE SUBMODS | LAUNCH SETTINGS -

EaWX: TR 3.4 - Gigantic GC Mappack Submod (Updated February 14th)
STEAMMOD=3451876339 STEAMMOD=2519685204 STEAMMOD=1125571106

Thrawn's Revenge: Increased base income Sub-mod (3.4)
STEAMMOD=3451876339 STEAMMOD=3454182452 STEAMMOD=1125571106
19 Comments
Void-Father May 12 @ 1:46pm 
07
khaledjax9 May 3 @ 3:29am 
Good luck soldier
Floppa  [author] Apr 24 @ 8:32am 
Unfortunately I have to inform you that there will be no updates in the near future. I am leaving for military service and will not be able to update submods.
Floppa  [author] Apr 18 @ 8:08am 
@Mindlessmrawesome I'm not sure that increasing the price of trade ports to 7500 would be reasonable... It would be easier not to build trade ports at all. A space colony gives a population the size of one new large ship, with which you can conquer the entire galaxy. Trade ports, unlike a space colony, give a small bonus to the economy, which will not appear immediately. If you increase the price to 7500, the player will not be able to benefit at all...
Floppa  [author] Apr 18 @ 8:06am 
please like if you liked it
Mindlessmrawesome Mar 31 @ 12:48pm 
No I totally agree floppa, I would've increased it almost to be the same price as the Golan space colony II (7500) meaning it would take a very long time before paying itself off and wouldn't be useful on worlds that were constantly under threat.

Would also make station popping a super useful tactic to hinder enemy income, since rebuilding would take such a long time, and also would balance larger factions from just being infinitely more powerful because their trade stations would be more susceptible with their larger territories to cover.
Floppa  [author] Mar 30 @ 10:42pm 
@Mindlessmrawesome I didn't increase the price much, only from 2000 to 3000. If I remove the limit and leave the price the same, then everyone will only build trade ports. So, the increased price is now compensated by the fact that you can build an infinite number of trade ports.
Mindlessmrawesome Mar 30 @ 10:19pm 
How much does it increase the price of the trade ports? I entirely agree that the trade limit kinda feels artificial, but this only makes sense if you make the trade ports REALLY expensive else you'd just have a snowballing effect as you get bigger.
Floppa  [author] Mar 30 @ 4:20am 
Floppa  [author] Mar 29 @ 6:28am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3454182452

Updated mod to 3.4, increasing base income of planets