Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Colonists have no language, they speak the language of their faction. Any AI faction has no more than 1 language or none at all (unless it's humanlike)
Either way, great mod, was dreaming of something like this for ages
Not knowing the language does not disable social interactions between pawns, apparently you were just unlucky. Language can be learned by talking to pawns and studying language dictionaries.
I recently fixed only one thing - added a check to ensure that animals do not have a language system. Perhaps this indirectly fixed the problem, I do not know.
That aside, when Trade Cost Factor is set to "Inability" how does one learn the language of friendlies other than by reading language books?
There is no option to learn from "guests" (injured friendlies); "visitors" would rather chat amongst themselves than with pawns. I even tried sending a caravan to one of their towns, but there is no option there either.
The only other option appears to be imprisonment, but that automatically makes them hostile.