Total War: WARHAMMER III

Total War: WARHAMMER III

166 ratings
Forsaken Freakish Mutations
3
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
368.721 KB
Mar 20 @ 10:56pm
Mar 27 @ 12:09am
5 Change Notes ( view )

Subscribe to download
Forsaken Freakish Mutations

Description
Introduction

On table top there is a rule for Forsaken called Freakish Mutations that is enabled if a unit is in base contact with one or more enemy units at the start of close combat. The mutations don't exactly translate to Total War as easily so I took some liberties but made them unique and interesting. They are balanced in a way to make the Forsaken more interesting to choose instead of mostly ignored. They don't become powerhouses but they do pack a little more punch.

Every Forsaken unit in the game gets the new ability.

The Mutations

Slug Brains - A negative mutation
Speed: -10
Melee Defence: -10

Razor Talons
AP Damage: +10

Lashing Tentacles
Damage Reflection: +15

Hardened Carapace
Armour: +15

Burning Claws
Imbues fire to the unit

Healing Flesh
Heals the unit

No Mutation
This was added to balance out and be a base for the unit

KHORNE - Replaces Venomous Fangs
Dispelling Aura
Imbues attacks with silence

TZEENTCH - Replaces Venomous Fangs
Frostbitten Limbs
Imbues attacks with frostbite

SLAANESH - Replaces Venomous Fangs
Soporific Musk
Imbues attacks with Soporific Musk

NURGLE - Replaces Venomous Fangs
Acidic Spit
Imbue attacks with Armour Sundering

Thanks!
Alshua helped me get the healing buff to work

This ability and the ability icon (partially, it is a reworked CA tech icon) were made by me. If you wish to use this in your mod or make edits please contact me here or on discord. The mod is small and really straightforward.

Any and all feedback is appreciated, especially about balance.


If you wish to donate to me you can below!
https://www.paypal.com/paypalme/deadbaron
26 Comments
Dead Baron  [author] Mar 27 @ 2:19pm 
I wouldn't go that far, but thank you.
Jack Greedy Mar 27 @ 2:14pm 
Baron You are awesome modder, im just collecting all Your work on Steam Workshop. You are genius man!
Dead Baron  [author] Mar 27 @ 12:11am 
Updated Nurgle based on your suggestions and many others feedback
Hopefully it isn't op
SubRyan Mar 26 @ 12:47am 
Nurgle could get a Weeping Claws or Acidic Claws instead of the fire imbuement. This would inflict -50% armor on melee contact
Pwner1 Mar 25 @ 8:24am 
Hey there mr. Dead, gotta try this one.
Chicken Hunter Mar 25 @ 5:23am 
I... Why does nurgle get fire? Just give them another type of poison, like the armor sundering stuff.
Kniggar Mar 25 @ 1:50am 
Ironically thats not very based of you my guy
Dead Baron  [author] Mar 24 @ 8:54pm 
They don't have it on tabletop, that is what I based this on
Kniggar Mar 24 @ 6:22pm 
Why not spawn too?
Dead Baron  [author] Mar 24 @ 11:07am 
I was thinking like poison ivy, a burning rash. In my tests, armour sundering was a little too strong imo. It was one of the first things i tested originally