RimWorld

RimWorld

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Addie's Cryo Arsenal
   
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Mod, 1.5
File Size
Posted
Updated
646.774 KB
Mar 16 @ 2:41pm
Apr 17 @ 12:28pm
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Addie's Cryo Arsenal

In 1 collection by Addie Van Winters
Addie's Mods
8 items
Description
Addie's Cryo Arsenal


Additions:
  • Four new unique spacer-tier cryotech weapons^(see images above)^ available after researching "Cryotech Weapons" which requires precision rifling. Weapons are made at a fabrication bench.
  • The weapons (Especially the handcannon, which applies an acidifier-like hediff) are rather strong, and thus I made them pretty expensive to make.


I don't mean to step on the toes of any other cold weapon mod, I just wanted these specific weapons for my own enjoyment.
I have never played with CE and thus do not make my mods CE compatible, ask for a patch on their end please.
I made this mod in one day so please be gentle.




Want to motivate me to make more and better mods, or want to commission something specific?
Consider buying me a shot of espresso:
[ko-fi.com]
25 Comments
Mr.MissingNo Apr 29 @ 10:08am 
Hello, can i suggest cryo melee weapons?
Addie Van Winters  [author] Apr 5 @ 9:01am 
I can't seem to reproduce that particular problem
Addie Van Winters  [author] Apr 3 @ 7:25pm 
Lmao, there should be? I guess i'll have to look into that too.
Sharpie Apr 3 @ 6:57pm 
Thanks! is there a minimum friendly fire distance for these weapons..? i just lost a colonist because someone standing directly behind him blew his head off with the sniper rifle lmao the letter for his death said he died in an explosion

maybe too much damage for that weapon imo, it did something like 60+ damage to his head in one shot
Addie Van Winters  [author] Mar 30 @ 10:52am 
@Sharpie
I see the issue, updating now. It wont fix the pawn you took prisoner (you might need to use devmode to fix that) but it shouldn't last forever anymore.
Addie Van Winters  [author] Mar 30 @ 10:00am 
it is not meant to be permanent, i'll take a look at that
Sharpie Mar 30 @ 9:31am 
seem to be having a bug, been using the PDW that adds a "hypothermic slowdown" hediff to pawns shot with it.

I have a prisoner that was shot up by the PDW and has moderate hypothermic slowdown. He's been my prisoner for 7 ingame days now, fully healed from his injuries, but the hediff is still there. Is it meant to be a permanent hediff?
Addie Van Winters  [author] Mar 30 @ 7:31am 
I tried to figure out what would cause that, even decompiled cinder's assembly. I actually have no idea either
UNREASONABLY LARGE DOG Mar 29 @ 4:00pm 
I've got the strangest thing happening, shooting pawns with the flint anti-material rifle from Cinders of the Embergarden will inflict pawns with Ice-9 exposure. Error log yields no insight. It's actually pretty neat, I just have no idea why.
Antharann Fireblade Mar 21 @ 2:45am 
How do your cryo weapons work? i want to make my own cryo weapons too!