Total War: WARHAMMER III

Total War: WARHAMMER III

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Berry's Chaos Dwarf Regiments of Renown
   
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Mar 16 @ 12:07pm
Mar 16 @ 2:29pm
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Berry's Chaos Dwarf Regiments of Renown

Description
This addon adds ten regiments of renown to the Chaos Dwarf roster. They are as follows:

The Charred Chosen (Infernal Ironsworn - Great Weapons)
Once lowered into the sacred magma pits of Zharr-Naggrund as an offering to Hashut, these warriors did not perish - they ascended. Reborn in fire, they return to war as searing avatars of destruction.

Drazhoath's Dark Dragoons (Infernal Guard - Fireglaives)
Hardened veterans who wield prototype repeating fireglaives, laying down relentless volleys to annihilate all enemies - from infantry to the deadliest monsters.

The Skull-Clad Stormtroopers (Chaos Dwarf Blunderbusses)
Nothing but scorched earth and shattered skulls remain after their volleys. Those who fall in melee find their remains loaded into the next barrage, their skulls repurposed as ammunition for Hashut's unending war.

The Brimstone Bellower (Magma Cannon)
A fiery beast that hurls forth triple blasts of molten ruin. When The Brimstone Bellower roars, armies tremble and spew forth gore.

The Ironblight Blades (Hobgoblin Sneaky Gits)
Forged in forgotten realms of night, the Ironblight Blades gleam with might. The air withers, armour rusts, and all enemies crumble to dust.

The Hexfire Scorchers (Hobgoblin Archers)
The Hexfire Scorchers' flesh is warded by runes of accursed sorcery, etched into their souls by a Daemonsmith whose price they will one day pay.

The Pyreborn Reapers (K'daai Fireborn)
Infused with dark sorcery, the Pyreborn Reapers devour both flesh and spirit. Their flaming hellblades hunger for death, unleashing unmatched fury once enough souls have been claimed.

The Embermaw (Bale Taurus)
A beast of endless hunger, this infernal monstrosity fuels its own flames with the flesh of the fallen. Each kill feeds its furnace heart, letting it spew hellfire without end.

The Molten Monstrosity (K'daai Destroyer)
A blazing horror of fury, the Molten Monstrosity weakens all who stand before it, while the remnants of its forgemaster's sorcery fuels a single, cataclysmic Hell Hammer.

Astragoth's Black Hammerers (Infernal Guard)
The Black Hammerers are chosen warriors who stood firm in battle, rewarded with hammers bound to the souls of traitorous cowards. Their weapons grow stronger from weakness, channeling the fury of Astragoth.



Technology, the Hell-Forge, and Skill-Tree upgrades should apply to the new units.

I'd like these units to be relatively balanced. I encourage discussion for changes to unit costs, and other balancing ideas. Thank you for any feedback, I hope you enjoy.

13 Comments
SirBerry  [author] Apr 19 @ 12:21am 
@Norym Sure! Feel free to take anything you'd like, maybe just post a link back to here so they can check out anything I make in the future. Glad to hear you enjoy them, the scorchers were one of my favorite! :)
@Sleith Thanks for the positive comments! I did add extended lore for each unit when you hover over them in the unit browser, maybe you'll like what I came up with for them. I think I'll make some more in the future, I plan to do Kislev next but I'd love to hear some recommendations. Seeing all the positive feedback has encouraged me to come back and check out what everyone has been saying!
Sleith Apr 17 @ 9:25am 
thanks a lot, all of these units are fun, unique and cool-looking. I think The Charred Chosen are my favorite... do you have plans on doing something for othere races?
Norym Apr 15 @ 11:53pm 
Hey man, can you please let me use your assets to make a standalone non-ror hexfire scorcher? (or maybe you can if you want) sure having loads of them isn't lore friendly but warpfire effect + armor rend + fire weakness really compliments the chad defensive infantry-based plays style
SirBerry  [author] Apr 14 @ 11:44pm 
@DASSBEAR Thanks for the coverage, I appreciate it! :)
DASSBEAR Apr 10 @ 4:16pm 
Great Mod! Gave this a spotlight over on YouTube! https://youtu.be/tGBe5D8Fi_I?si=2T1XpYhHDRFubVKp
SirBerry  [author] Mar 20 @ 10:30pm 
I'll look into the Pyrborn Reapers, not too familiar with why the red tree wouldn't work for them so I'll check it out. As for some other questions, I think I'll do Kislev next but it may take a bit longer as I'm a bit worn out after this project. If anyone has some ideas for Kislev RoRs feel free to post, think I'm gonna focus on vanilla units (not DLC).
richard.c.beattie Mar 20 @ 8:32am 
For some reason, the Pyreborn Reapers have worse stats than the other K'Daai Fireborn in my army (-20 armour, -4 speed, -20 weapon strength and -12 charge bonus). I think this is maybe because the red-line tree skill that affects rank 7+ K'daai units isnt affecting this RoR? It also does not have the 'flammable' contact effect that is given to rank 7+ k'daai units from a tech tree upgrade.
Also, did you give them a unique animation? Ive seen your RoR k'daai chuck their hellblades into the ground for a bit before picking them back up, which Ive never seen the normal k'daai do
✯Lunion✯ Mar 19 @ 1:53pm 
Love your take, do you plan to do others races like greenksin etc...
Nukular Power Mar 18 @ 6:22pm 
Very nice, thank you!
Mesmerion Mar 18 @ 10:19am 
thanks a lot, love ROR mods, hope for more :D