Halo: The Master Chief Collection

Halo: The Master Chief Collection

75 ratings
Ultimate Campaign (DEMO)
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Engine: Halo1
Game Content: Campaign
File Size
Posted
Updated
2.495 GB
Mar 11 @ 4:41pm
Sep 18 @ 2:51pm
6 Change Notes ( view )
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Ultimate Campaign (DEMO)

Description
Demo builds of The Pillar of Autumn, Halo, Truth and Reconciliation, and The Silent Cartographer.

**SEE CHANGE LOG FOR UPDATES**

**THIS IS A WORK IN PROGRESS AND IS SUBJECT TO CHANGE**

The idea of this project is to blend the lore of the wider Halo Universe, and Halo: Reach seamlessly with Halo CE through various lore references, and re-introducing weapons that canonically already existed by late 2552, and were apart of the Pillar of Autumn's arsenal of weapons. My personal goal for this project is to create a new, but familiar experience for long-time Halo buffs like me.

All Halo Reach weapons currently in the game function like their original counterparts, the same goes for the M7 SMG.


#BringHaloModsToXbox


Absolutely HUGE credit to the creators of the COMBAT REVOLVED mod which provided all of the improvements, new tags, and gameplay features that served as the foundation for my own campaign tweaks. Please go check out their mod!

OTHER ACKNOWLEDGEMENTS:

CMT/VKMT for their MANY tags.

MrChromeEd: Anniversary FP Arms

Ruby's Rebalanced mod: ODST infantry tags.

Myself: All Halo: Reach weapon tags/script tweaks/AI tweaks.

This mod is entirely being pieced together by me alone, and as such, I will try to push out updates as quick as one person can.
Popular Discussions View All (1)
6
1
Jul 23 @ 12:58pm
Future update plans!
Centauri
40 Comments
Centauri  [author] Sep 22 @ 4:51pm 
It was here on the workshop, but it appears it has been removed for some reason. All web links to it no longer work. :/
WolfShadow2021 Sep 21 @ 8:14am 
is there a link to NP{Final}'s "Finish the Fight" mod
Centauri  [author] Sep 19 @ 11:17am 
Hopefully that should be fixed now.
Pepper Pebbles Sep 17 @ 11:16pm 
It looks like the most recent update made it disappear. :/
TheOneAndOnlyYayaya Aug 17 @ 5:59pm 
Really fun mod. Can't wait to see it finished.
Omega Aug 16 @ 8:13am 
Anyway you made the right descision by basing it on the Combat Revolved mod. Felt most faithful to the lore compared to the other overhauls i've played that changes too much and breaks the overall "flow" that Bungie handcrafted. Some of the cut content was cut for a reason IMO.

The guns you have added and the updated 1st person armor is flawless. Keep up the work and stay close to the original balance and this will be one of those mods that stands out.

One of the few issues I found annoying while playing it was that some weapons had too low damage output based on the amount of ammo you spend and can find on the mission. No major issue but noticeable at certain instances.
Omega Aug 14 @ 5:30am 
Yay. Been looking forward to it. So its a "Reach" overhaul on the vanilla game right? Are you porting the vehicles too or just the guns.
Centauri  [author] Aug 13 @ 2:47pm 
Update out now! Apologies for the delay, I had to tie up some loose ends to make sure this was as polished of a demo build as I could get it to be so I could get it out for everyone today.
Omega Aug 13 @ 10:09am 
update today?
ZealotSPNKR Aug 10 @ 7:59am 
Well done Centauri. I haven’t played this as I don’t have a PC for a month or two, but I’ve wanted a mod like this for a long time. I’ll be playing through this asap soon as I get a PC.