Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can confirm Lilypool is compatible with my Frogtown map. I believe the Map Manager conflict is due to changes in cell sizes in B42 (cells are now 8x8 instead of 10x10). I use an Unofficial Fork of WorldEd, which exports in 8x8 cells, while some development may still be using 10x10. I'm not sure how Map Manager handles this in B42, but I expect similar issues, possibly causing fuzziness at the edges.
I've run Lilypool and Frogtown together without finding any conflicts. The buildings and roads are fine, though trees might be affected—I can’t tell after hours of testing.
Try setting Frogtown to load after Lilypool in the mod order to match my setup. I’ve seen no issues in my testing. Hope this helps!
Also, I have just uploaded Frogtown, my 2nd map which complements this one. It's directly south and compatible. Frogtown link: https://steamcommunity.com/sharedfiles/filedetails/?id=3449473111
I went over the map and added curbs/edges to the roads, so they look great now. I've nearly finished all aspects of the map, the foraging zones are sort of crazy, but aside from that, it is fully playable. And so, I'm changing its label from Alpha to Beta.
450 subscribers / 39 favourites at end of Alpha, thanks for the interest!
Keep an eye open for 'Frogtown' Alpha release soon. It will be 3x the size and located directly south of Lilypool.