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[42] Lilypool (Beta) by TwinCrows
   
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4.413 MB
Mar 8 @ 3:35pm
Mar 22 @ 12:12am
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[42] Lilypool (Beta) by TwinCrows

Description
OVERVIEW:

Lilypool is a small town nestled among ponds and lakes, in the proximity of Sunderland Hills Sanatorium.

It's located at cells 12.25/12.26/13.25/13.26/14.25/14.26/15.25/15.26

This is a BETA release, it's fully playable, however Foraging zones are incorrect (forest everywhere).



LORE:

Lilypool was a backwater until the Apogee Memorial Hospital was funded by a mysterious benefactor, revitalizing the town.

Ever since, people have practically flooded the town, eager to make use of its healthcare facilities.

GAMEPLAY:

There are spawn locations for each profession. Doctors/nurses/security guards in the hospital. Police/fire in their own buildings, with a chance for police to spawn in hospital bed.

Recommend changing your 'Zombies do not spawn in building' setting to 'Zombies do not spawn in room', due to how I set up the spawns around large buildings such as the hospital and condos. The map is intended for zombies to spawn in the same large buildings/townhouses as you.

There are vehicle spawns, including good vehicles, as well as possible spawns for police cars, fire trucks, ambulances, and a few wrecks.

There are story zones, mostly camp and lakeside sites in the west trails.

There are zombie type spawns, and so you will see doctors, pharmacists, police, firefighter, and army types.

Zombie populations have been balanced to match elsewhere in Kentucky. The main-street hospital is packed with zombies, but the rest of Lilypool is mostly rural.

It's a 2-cell town, but most of it is within 1 cell, and so it's a fairly small town on its own in the woods, with its own hospital and perhaps 50 local residents.

KNOWN ISSUES:

1. Foraging biomes are not set up correctly
2. Map Manager mod reports a conflict with Frogtown, my other map, if both are installed — load Frogtown after Lilypool for full compatibility.

CREDITS:

Daddy Dirkie dirk for his immensely valuable tutorials.
Nasimo for Community Center Township, which I used for the file structure.
Alree for the TileZed/WorldEd Unofficial Fork for B42

Workshop ID: 3440983634
Mod ID: Lilypool
Mod ID: Lilypool
Map Folder: Lilypool
24 Comments
Anrik Apr 1 @ 9:16am 
Whenever I come from the sanatorium or somewhere else and I drive into the city, the game starts to stutter until it stops and then crashes. I only have this with this map. Does the map have problems with any mod?
TwinCrows  [author] Mar 26 @ 12:08am 
Thanks for letting me know, Banzai.

I can confirm Lilypool is compatible with my Frogtown map. I believe the Map Manager conflict is due to changes in cell sizes in B42 (cells are now 8x8 instead of 10x10). I use an Unofficial Fork of WorldEd, which exports in 8x8 cells, while some development may still be using 10x10. I'm not sure how Map Manager handles this in B42, but I expect similar issues, possibly causing fuzziness at the edges.

I've run Lilypool and Frogtown together without finding any conflicts. The buildings and roads are fine, though trees might be affected—I can’t tell after hours of testing.

Try setting Frogtown to load after Lilypool in the mod order to match my setup. I’ve seen no issues in my testing. Hope this helps!
Banzaikoowaid Mar 25 @ 8:13pm 
Does this conflict with your Frogville map mod? The map manager mod indicates that they overlap directly on top of each other.
TwinCrows  [author] Mar 22 @ 12:22pm 
Thank you, I've corrected the description! My numbers were from the WorldEd tool which has been semi-updated, but still reported the locations to me in 10x10 cells rather than 8x8 cells which is what B42 uses. Thanks for taking the time to check that.
Romulus Mar 22 @ 10:52am 
I may be wrong, but the cells provided for the map in the description are incorrect. Checking the map files, I saw that the generated cells were 12.25/12.26/13.25/13.26/14.25/14.26/15.25/15.26. I noticed this when trying to find the city, which according to the coordinates provided would be northeast of Bradenburg, on the riverbank, but which are well below. Besides, it seemed like a good map to me.
TwinCrows  [author] Mar 22 @ 12:58am 
Updated to tweak the spawns a little bit, mostly to make Police Officer a 50% chance to spawn in at the hospital bed. It was about 15% before. Also fixed a roof graphical bug at the Farm Store.

Also, I have just uploaded Frogtown, my 2nd map which complements this one. It's directly south and compatible. Frogtown link: https://steamcommunity.com/sharedfiles/filedetails/?id=3449473111
TwinCrows  [author] Mar 21 @ 11:22pm 
Thanks for the kind words! I'm glad my map worked for you and you enjoyed it! Always a pleasure to hear from the first "astronauts" willing to give a new mod a try.
irrelevantredundancy Mar 21 @ 10:44am 
First try, I spawned in a U-Storage type building. I explored the surroundings a little and was not disappointed. The setup was very creative and a great place to call home until making the next move.
TwinCrows  [author] Mar 19 @ 5:55pm 
Beta release! This mod must now put down its alpha crown and become beta.

I went over the map and added curbs/edges to the roads, so they look great now. I've nearly finished all aspects of the map, the foraging zones are sort of crazy, but aside from that, it is fully playable. And so, I'm changing its label from Alpha to Beta.

450 subscribers / 39 favourites at end of Alpha, thanks for the interest!

Keep an eye open for 'Frogtown' Alpha release soon. It will be 3x the size and located directly south of Lilypool.
TwinCrows  [author] Mar 19 @ 12:27am 
For mappers, I've uploaded my buildings here: https://steamcommunity.com/sharedfiles/filedetails/?id=3447569719