Total War: WARHAMMER III

Total War: WARHAMMER III

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More Legendary Heroes (All-Faction Random) [BETA]
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File Size
Posted
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2.390 MB
Mar 7 @ 11:22am
Apr 29 @ 8:13am
36 Change Notes ( view )
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More Legendary Heroes (All-Faction Random) [BETA]

Description
This mod introduces 65+ legendary heroes (not part of the official lore), who are variants of vanilla heroes or lords, featuring unique traits and skill trees. Since the recruited heroes are randomly selected each time, every campaign will feature a different combination of heroes, making your gameplay experience more diverse and dynamic.

The purpose of this mod is to allow every faction to collect and develop legendary heroes from different cultures in the campaign, just like Tamurkhan. There are many legendary hero mods out there, but they often have limitations: some only offer one or two heroes, while others provide a large number but make recruitment difficult. Additionally, when spread across all factions, each faction ends up with only a handful of legendary heroes.

I also wanted every campaign to feel like a roguelike experience, where each playthrough offers different legendary heroes rather than the same ones every time. That’s why I created this mod. Since I am a solo mod creator without a team and with limited free time, I chose to create legendary variants of existing vanilla heroes and lords. This helps save time on modeling and art so I can focus more on gameplay design and mechanics.


In this current [BETA] version, a new legendary hero will automatically spawn near your faction leader every 5 turns. In future updates, more diverse recruitment methods will be introduced.

Balance
These legendary heroes retain the same base stats as their original counterparts, but they have unlocked previously mutually exclusive skills and gained unique traits and abilities.

Most of these heroes can summon units in battle that do not degrade over time. This design choice was made considering that many players prefer large-scale, multi-unit battles over single-entity stacking. Even if your army consists of multiple single-entity heroes, you can still witness massive armies clashing on the battlefield. Additionally, many underused units in the vanilla campaign, which players rarely recruit, will now have a chance to appear and make an impact.

The overall power level of these legendary heroes is benchmarked against Markus Wulfhart's Hunters and Tamurkhan’s Chieftains. My goal is to make them strong but not overpowered, ensuring they enhance rather than trivialize the player's experience. If you feel that any hero is too strong or too weak, feel free to share your feedback in the comments!

Compatibility
This mod should be compatible with almost all other mods. Please report any compatibility issues in the comments.

In overhaul mods such as SFO and ATC, the stats of these legendary heroes will be automatically adjusted to match the overhaul's balance.

This mod supports multiplayer.

Future Plans
• More legendary heroes.

• Progression mechanics for heroes (growth traits, special missions).

• Expanded lore and legendary artifacts for heroes.

• Personalized recruitment and progression quests for each hero.

Important Update
You can now use the Mod Configuration Tool (MCT) to disable heroes. This allows you to prevent certain heroes from appearing—for example, if you don’t want to recruit Chaos heroes while playing an Order faction (or vice versa).

Frequently Asked Questions
Why does this mod show as requiring certain DLCs? Can I still play without them?
This mod includes some legendary variants of lords and heroes from various DLCs, as well as skills that summon units from those DLCs. You don’t necessarily need all the DLCs to start the game, but I can’t guarantee that you won’t encounter bugs. If you do run into any issues, please leave a comment to report them.

I use mods that grant more skill points. Why don’t heroes have a skill point refund system?
That’s intentional. I too enjoy watching a hero grow from level 0 to level 50, slowly becoming stronger. But if excess skill points are simply refunded and spent on the same attributes for every hero, it strips away what makes each of them unique. I want every hero’s progression to feel distinct and meaningful.
For example, if a hero reaches level 25 and completes their entire skill tree, a refund system might grant them +2% hit points per level—resulting in +50% HP by level 50. Instead of that, I prefer giving heroes new meaningful skills, legendary gear, and powerful quests between levels 25 to 50. By the time they hit level 50, the attributes and abilities they’ve gained will far surpass any simple health bonus.

I’ve recruited too many heroes during the campaign and don’t want more. What can I do?
You can disable all new hero spawns at any time using the Mod Configuration Tool (MCT). You’re free to change this at any time—disable the heroes when you need a break, and re-enable them later if you change your mind.

Why do some heroes have recruitment and artifact quests, while others don’t?
Because I’m a solo mod creator. My time, energy, and workload are limited, so I have to develop heroes in stages. But don’t worry—this mod is actively and continuously updated! Your likes and support are what keep me going!

So... all these heroes are just pawns of a Tzeentch daemon? I support Order—I don’t like that ending.
I plan to implement multiple endings for heroes from Order-aligned factions, depending on the choices players make early in the campaign. One possible outcome is falling entirely into Thazurach’s scheme. But the other? Being awakened—enlightened—by Aotian Long, and joining the Legendary Celestial General in resisting Thazurach.

Useful Tools
Submod: Recruit All Heroes on Turn 1
Rename Legendary Characters
Immortal Characters Can Die

This mod will be continuously updated, made purely out of passion. All I ask is for your support—please leave a like! Thank you all!
English-speaking players should enable [English Patch] mod and ensure that it is placed above this main mod in your mod manager.
191 Comments
ArthasL1  [author] 19 hours ago 
@满嘴跑火车 进群
满嘴跑火车 23 hours ago 
传奇奸奇大摩英雄任务线啥时候出呀?我都快20级了一个魔法物品没得到,到现在还是个没魔法的怪步
crazypumpkin99 May 2 @ 5:01pm 
thx for the help i have ask on the other mod page just waiting for a answer
ArthasL1  [author] May 2 @ 4:56pm 
@crazypumpkin99
Thanks for the information. However, when compatibility issues occur between Skill Dumps-type mods and hero-adding mods, it's usually the Skill Dumps mod that needs to be updated to support compatibility. So there’s not much I can do on my end.
crazypumpkin99 May 2 @ 4:45pm 
the links too the mods compatibility page are mark in blu text so it is easy to miss that there are links
crazypumpkin99 May 2 @ 4:43pm 
https://steamcommunity.com/workshop/filedetails/discussion/2839696510/3317485462238967658/ this is the mods own compatibility page the one you are on is for somting else
ArthasL1  [author] May 2 @ 4:34pm 
@crazypumpkin99
Are you referring to this page? https://steamcommunity.com/sharedfiles/filedetails/?id=2804490313
If so, I just checked and my mod is not listed there. The "Legendary Heroes" mentioned on that page is a different mod and not related to mine.
crazypumpkin99 May 2 @ 4:19pm 
if you click the compatible page and go the the last page of it yours is the secend last mod unlees again i have read it wrong
ArthasL1  [author] May 2 @ 4:08pm 
@crazypumpkin99
As far as I can see, that mod does not mention any specific compatibility patch made for my mod.
crazypumpkin99 May 2 @ 3:59pm 
there is also a Compatible page link where yours is label as it should be working togehter unless i read it wrong and i first start having problems efter you updated you mod some good days ago so i have no clue what did the breaking your updating or the other needing to be updated for it?