Project Zomboid

Project Zomboid

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[B42] Advanced Warfare Community Weapons FrameWork
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Feb 26 @ 7:24am
Mar 6 @ 12:11am
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[B42] Advanced Warfare Community Weapons FrameWork

In 1 collection by 耄耋
Advanced Warfare Community Weapons FrameWork Weapon Pack
3 items
Description
Mods use this frameWork can be found in:
https://steamcommunity.com/sharedfiles/filedetails/?id=3434663508


AWCWF 2025: Advanced Warfare: Community Weapons Framework [B42]

AWCWF IS for B42

A weapon Framework to Animate, Move, Or Rotate, Any Firearm Attachment, Part, Or Whole Set, you can Imagine. And Give Similar Gun Features to ALL Firearm mods. Equally.
This, is a Multi-Part Firearm Framework. Here are the Features,



Ingame: Live Moving Bolt Cycle Replication of real Firearms.
From Miniguns with rotating barrels. To Bolt Action Rifles, Flintlocks.
Glcok 19's With Slides moving faster than ever.

It can Now All Be Done. The Limit to it, is You.
How you build your Firearm Mod, for PZ B42, Around AWCWF



Any Attachments Can Move With The Firing Cycle.

Holosight Scopes Or Overlay Mods.

Auto 3D Swap, Mag Remove Feature,
Set it, Forget it. its Easy. Per Gun, Mag Swap For All.

FlashLight And Laser Features
Battery feature, Hotkey-able, flashlights.

ModelSwap Capable Laser Modules, With Frag Shader Glowsystem Usage.


Render Any Firearm Safe, By Removing the Bolt, Slide, Or Firing Device.
Any Player will be unable to shoot that weapon. Until it is reinstalled.
Safe & Effective Firearm storage, for PZ server Usage, Safezones,
Ability to Define ANY Part, as required for the gun to "Fire".
Scavenging Weapon parts, to Build your own Custom Firearm, from Several parts,
Swap Alternate Parts From Ones you find, to build your own guns With Adjusting Statistics Per Part Shown.





Current Supported Mod's
Advanced Warfare: EVO
Project Fallout: GunRunner
逃离肯塔基 Escape from Kentucky
And More. Hopefully.



Note. this is The FrameWork Behind these features. And Does not Include Any Model / Texture. Guns. Parts. Or Equivalent items ingame.
You Are required to build Your Own Gun Mod. With its Own ModName_Vars.lua and define, all applicable Feature calls.




PERMISSIONS.
ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances.
Not On the Workshop, or Anywhere. Support the Official Release.

Do Not reverse engineer, edit, disguise, or otherwise take code etc, from this framework.

[theindiestone.com]




Workshop ID: 3434653631
Mod ID: AWCWF_42

Workshop ID: 3434653631
Mod ID: AWCWF_42
44 Comments
Гaйан Рослиk May 4 @ 1:07pm 
вернулся и готов исправить свой написанный сгоряча отзыв. Прошу автора простить меня за все мной прежде сказанное, ведь этот мод на самом деле не является хуетой ебаной, а ПОЛНОЙ БЛЯТЬ ЗАЛУПОЙ НАХУЙ. ЭТО БЛЯТЬ В КАКОЙ НАДО ДЕРЕВНЕ БЫЛО РАСТИ ЧТОБЫ ТАКУЮ РАЗДРАЖИТЕЛЬНУЮ МЕХАНИКУ С ПАТРОНАМИ. НАХУЯ МНЕ ЭТИ ТАНЦЫ С БУБНАМИ ЧТОБЫ ЗАРЯДИТЬ СВОЙ ОБДРИСТАНЫЙ ОБОСАНЫЙ ДРОБОВИК. ЭТО КАКИМ ПОЛУШАРИЕМ ПЯТОЙ ТОЧКИ НУЖНО БЫЛО ДУМАТЬ? КАКАЯ ЛИШНЯЯ ХРОМОСОМА НУЖНО ДЛЯ ТАКОГО ХОДА УМА??
Хуйня, качайте бриту и не ебите мозги себе этим :steamfacepalm:
Гaйан Рослиk May 4 @ 12:57pm 
хуета ебаная, брита лучше :CGspruk:
Cyprus Apr 29 @ 5:17pm 
Is there a version of this mod for B41.
mad-rooky Apr 24 @ 1:35am 
@ mgiu7t when they talk about intelligence, they don't talk about you.
Gam3Lord Apr 23 @ 3:31pm 
Hello, when I insert a 5.56 magazine in the HK416 and MCX guns, the gun turns upside down and does not fire after the first shot, but I did not encounter this problem in other guns with 5.56 magazines such as the VSM - AN94, I think there is a mistake.
mgiu7t Apr 22 @ 2:02am 
Why is this tagged "realism"? The AK-103 was CLEARLY not in America in 1993.
DFSUSHII Apr 16 @ 9:08am 
Apparently, Inspect weapon mod is conflicted with this mod, the bug report pop up with every swing, I'm unable to point out exactly the problem comes from this mod or the other, since I'm just a casual mod user, but I figure you should know.
EtherealShigure  [author] Apr 10 @ 10:54am 
the Wasd Movement error with pistols is related to load order!

to fix or prevent it, make sure AWCWF and addons are at the bottom most area of the load order,


Any mods in front of it, will cause that odd issue
Avery Apr 10 @ 6:21am 
Long version of error
https://pastebin.com/tTAdT3Py


Getting this error currently

function: onAttack -- file: risky_inspect_set.lua line # 35 | MOD: Advanced Warfare: Community Weapons FrameWork
java.lang.RuntimeException: Object tried to call nil in onAttack
Giacco Apr 8 @ 8:34am 
The revolver from Project Fallout: GunRunner.