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that would be so cool
though i really just want his blazing strike to have a proper animation instead of being a giant PNG being slapped onto your screen.
Music is "Destiny" from The Alchemist Code.
If possible, I am considering creating another version that focuses more on the gimmick boss elements. At that time, I plan to maintain the current extreme game balance (such as the ridiculously high HP of Peccatulum Invidiae—it's terrible) as a single, hard stage.
Regarding the individual stages for Lowell and Xiao, I balanced them so they could be cleared in vanilla, but I might have gone a little overboard with the duo battle this time.
i get that. lowell's gimmick is mainly meant to be more defensive compared to xiao, who's supposed to be the big hitter. however, a character who can be both is just too much sometimes. i can understand that if he spread some protection to xiao during his defensive stance, but he also does it in offensive stance. and although it's not that much, in offensive stance, xiao usually already has her EGO completely manifested and xiao with full EGO is basically impossible to win clashes against without powernull. maybe add a gimmick where the more burn they get, the less protection they get/the more damage they take from attacks?
i hope the author makes 2 version, the current BS version and more balance "vanilla" beatable version, i havent manage to win after like the 12 tries using vanilla page (the mass attack and HP are annoying) but using modded page is easy peasy
(300 and more bleed is balance, thx crowell)
アップデートファイルにミスがあったので前のバージョンに戻しました
Sorry! There was a mistake in the update file, so I reverted to the previous version.
Thank you for your comment.
Lowell in defensive stance does indeed have high durability, but he should be relatively less durable in offensive stance.
The mass-individual attack remains unchanged as it preserves the original design. However, it's true that the overall battle balance, especially with enemy Xiao, is quite extreme, so I plan to make some adjustments.